I really like this game from the controls to the artwork.
Only thing i would have preferred was more of a game and less running around looking for flies, mushrooms, and runes.
The balance in this game is seriously flawed. The radar dish and carrier are just too powerful and too easy to acquire. No skill is necessary to hit with these weapons. Its just repetitive, using the same best weapons over and over again.
This game shouldn't have gotten badges yet. Its got some issues. Worked fine this afternoon, now it just keeps playing the tutorial over and over again without going to the main menu.
Interesting game, but the enemy ships are way too small. For the rate and size of the gun, its tedious after a while shooting at such small objects. Would be a better game for Xbox or PS3 where the screen is bigger.
The biggest problem with this game isn't the religious content, its the fact that its so difficult to enter the key strokes for the special moves. You have to do it so slowly that it isn't even worthwhile.
Fun game with a great concept. Only suggestion I'd make is that it needs to be a bit harder. Once you get to the moon its way too easy. Maybe increase the cost of the moon base or put it deeper on the tech chart.
Kind of a bug on Mission 10. In the maze of the opening and closing sewer lids, you can trap yourself in one of the rooms by hitting the switch and falling into the hole.
Very detailed and amazing so far.
I'm only into the first mission, but I wish I had a downward attack of some sort. Also its a little difficult to shoot at enemies while using the jetpack.
Reminds me of Spy Hunter in terms of the driving an modifications to your car. The problem with this game is that you can only have one weapon on your vehicle at once and that the specialists do nothing important to the missions. I do think the driving is very fluid and was well done, but some work could have been done to make the rest of the game more interesting.
I liked the concept of the trenches and loading them and emptying them at the right times. But it became too easy as the game went on. Tanks are way too powerful, and I won the last 3 missions just by building tanks and using the airstrikes. Shadez also had similar problems.
If more time was spent on balancing the units, this would have been a lot more challenging and time consuming.
Small problem with "Gladiator Mode". By giving all the characters all the special moves, it makes it impossible to plan which move you are going to attack with. This makes Gladiator Mode even harder than it is.
If you do a forward move with the orc and its the dashing strike, and you didn't plan for that you're left open for attack since you'll go too far and pass your enemy. If you plan for the dashing strike, you'll come up short on the other attack. Bottom line, let the player pick their moves for Gladiator mode.
One thing that bothered me was the auto loading gate attendant. It seems to load the plane based on how long the passenger has been in the terminal, not by what location they are going to. Therefore after they are autoloaded, you have to take the time to see what places the people in the plane are going to.
An easy way to get the 10,000 points is to get to the ship that drops men, and don't kill it.
Just keep killing the men that jump out, and keep shooting the boxes that it drops to get the orange life recharge.