payce's Comments

Game comments and reviews

Zombidle

Apr. 07, 2016

0

"The video you are trying to watch is no longer available" ... DOH ...

Galaxy Siege 3

Nov. 24, 2015

4

Ok, the game just stopped being fun what-so-ever: The game crashes as soon as the cockpit is destroyed by the boss - which happes immediately as the coss has both a chainsaw and lasers, so no safe place. Lvl 69.

Galaxy Siege 3

Nov. 24, 2015

33

And PLEASE make the magnet after defeating the boss pick up EVERYTHING, not just a limited amount - otherwise thats lost forever...

Galaxy Siege 3

Nov. 24, 2015

1

The game keeps crashing on later levels (50 above) when the cockpit gets destroyed at approximately the same time the boss is killed. Pls fix.

1

Same as others: When reaching e187 workstations I am not able to buy anything anymore. Gamebreaking bug. "Buy 1e200" achievements are not reachable.

Idle Sword

Nov. 16, 2015

1

+1 If you went deaf on the first reset... (RIP headphone wearers)

Reactor idle

Nov. 14, 2015

0

Also: Your highscores are bugged. It is not representing log(total money). Otherwise I have attained 10^1400 moneys for playing it like the first day. I coarsely got up to 1 million, which should give a mere score of log(1E6) = 6.

Reactor idle

Nov. 14, 2015

1

Preeeeeetty please: MOAR saving up of idle ticks. 8000 ticks max is filled up like in "an instant" when it comes to idle games (i.e. for me an hour). You could add that as an upgrade for instance.

Zombie And Juliet

Nov. 11, 2015

1

For those having problems with the game ("too much grinding, boss too hard"): Max out "Quick Learner" first (regen helps VERY MUCH early on), then max "Soul Thirst". Both help with grinding extraordinary. Then optionally get "Nimble Footsteps" and "Iron Body" (both help later on). Always buy biggest weapon in favor of ring/bracelet first. Regarding weapons: Sword > Staff > Dagger. I finished the game with levels 35, 37 and 40 respectively to give an idea of the OP'ness of Swords. Vote it up! :)

Zombie And Juliet

Nov. 10, 2015

2

OH GAWD, those bats are WAY OP. What were you thinking? For real.

0

Maybe the offline science earning is a little bit bugged? I got 120 science in like 10 hours offline time, though just having unlocked 5 science points per hour.

9

I have to say that I was kinda dissappointed in the way the science tiers worked out. I mean, with *spooky voice* "SCIENCE TIER 2" I expected something magnificent. WAY more magnificent than a mere factoring of the base abilities. Why not implement some more interesting late-ish game stuff with the Science tiers? Like a Science point multiplier (naturally called quantum computer ... what else, bro?) or a Employee multiplier (more employees on reset). Both would impact the game in a manner comparable to the mere factoring, but still make it so much more interesting to unlock. There are certainly a lot more cool ideas for higher science tier stuff.

Developer Reply

Definitely something I need to work on, sorry for disappointing! :C

Gunball Reloaded

Sep. 07, 2015

2

Ah, erm, yes, and for the balance thing: I DID NOT MOVE AN INCH ON THE FINAL BOSS BATTLE. NOT AN INCH. BECAUSE HE WASNT ABLE TO HURT ME WITH ANY OF HIS ATTACKS. He did not remove ONE SINGLE HP from my health bar ... ... ... well... that was quite THE MOST underwhelming final boss battle I had in a while. For those having troubles: Go all out on armor. I.e. Cyberpunk armor + 4 spiked armor plates + maxed iron skin skill. Then sit it front of the final boss and be baffled. btw... this works nearly as well on all other levels, too.

Gunball Reloaded

Sep. 07, 2015

4

Nice game, but veeeery, veeeery buggy... 1. Putting energy capacitor in and out of inventory gives you virtually limitless power 2. "Open 8 trophies" achievement does not recognize I already opened many more trophies than that. Same accounts for open 12 trophies achievement. Besides the bugs, the game is VERY unbalanced right now. 1. Equipment progression seems arbitrary. Some later guns/equipment is much worse than earlier and cheaper one(s). 2. Level progression randomly switches between ridicously easy to ridicously hard levels. 3. Money reward does not reflect the level "hardness" but seems to be rather unrelated of how late you are in the game (getting 700 gold on some later levels rated "hard" and 2500 gold on earlier ones rated "medium"). Dont get me wrong, I really do like the concept and the ideas behind your game. And I like twinstick shooters. :) But this is a rather unpolished gem so to say, which might have already cost you many possible fans.

World Idle

Sep. 03, 2015

1

Oh gaaawd, pls activate the forums for this game, there is SO MUCH to discuss and share. :D Luv it.

World Idle

Sep. 03, 2015

-1

Unless they are served first-in-first-out, my people are driving AMAZINGLY OLD CARS... ;D And they got no nothing healthcare. ^_^

1

Bug in 0.22: When Panda's Gold-O-Rama is used AND Panda dies, gold and numbers will stay on screen. Not able to pickup and clutters the screen. BR! :)