Being able to que quests would be awesome. That way they aren't running at the same time but you can have them lined up like a download que. First this, then this then this and they run one after another. That way you can go longer with the off line or actually idling.
I rather enjoyed this. Refreshing, quick, simple. I do admit, "tycoon" had me expecting something very different. Very, VERY different. If you make a similar game (plz don't change this one) this is where I say the dreaded "upgrades plz" or what-have-you. Generally with a game of this quality if it doesn't have a 4 average, upgrades would have put it there.
I swear this game has like adaptive ai. The more you consecutively try the quicker they shut stuff down. 100th try and went with the parasyte w/ stealth mode remove symptom buy resistance and airborn. My starting place pulled a grenade dive to save the rest of the world.
I spent a lot of time trying to find hidden hotkeys. Mainly because the menu, achievements, stats, and help were put in order to spell out MASH. I was like heck yes I'm going to mash my keyboard till I find a button that has some special function!
Should really consider offline gains. That's what usually keeps me comming back to idle games. Adventure capatilist, has it, some necromancer one, there's an 8bit one that actually has gains faster when you don't have it open in any tab. I think offline gains help dramatically in terms of "play" count. This has a little over a 100 thou at the moment but that would probably spike even if only offline gains were added. Because it IS interesting.
Annoyed at mouse only tag when you have to type in the amount that you want to sell. Unless 12 people can type with their mouse, I sure as hell can't/won't go through the trouble of figuring out how to.