My two cents:
I would love to see your style evolve. Perhaps you could upgrade your tools, starting with crayons, then pastels or pencils, then oils, or watercolors, and have the pictures reflect this. Additionally, you could have it go off of artistic styles, like realism, cubism, etc... I think that would add a lot of interest to this game. It could be very visually stimulating and interesting as the pictures are revealed one color at a time.
Hey IDnoise, I like the game. I like almost everything about it so far. I do have some suggestions though, since you asked!
1)Maybe have you get knocked down a level once your entire squad gets wiped out instead of when you lose a ship.
2)Perhaps "Ascensions" or whatever you decide to call it could give you a point to reduce a cooldown by 1? I love the activated abilities, and get the cooldowns, but feel like that is the one thing that could really make the game pop.
3)Other items. Perhaps killing enemies has a chance to drop an item, like a heatsink that reduces cooldown of a specific skill, or unique variations of the weapons that don't upgrade. Even if the drop rate was very low, it would make it fun and unique.
Well, those are my ideas, but kudos on a fun idle game. Drives me crazy though, I have to click on everything that drops. lol
Hey, pdonettes. Thanks for reply.
1. Do you want to have squad fighting without destroyed ship if we leave them in save sector and respawn it when it's finished\squad wiped out?
2. As a variant it's ok. I thought of specialization system and each "ascension" dunno how to call it now - will give point you can spend in it. They can reduce cooldowns, buff stats, increase max upgrade levels, etc.
3. Interesting idea i think more of consumables. Like you said - reduce cooldown, spawn attacking drones, etc :)
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So much ideas seems i will be buried in code following weeks :)
I found an issue. I can't upgrade my storage enough to accommodate the correct amount I would need to upgrade storage. obviously this caps any other progression as well, since I can't get enough in a single atom to buy the upgrades. It only seems to take from a single one also, unless I am missing something?
I didnt' like the way it was implemented. I spent all my skills on several classes only to not be able to use them at all at the end game. I still won, but It just made me angry. If there was a reset button for the skills, I would have been ok with it, but as it was, it just seemed like a fabricated way to make the game harder, instead of just introducing new enemies, or some other challenge.
I know this has been said before, but if thee were just a way to program him to try to stay at maximum range, I think most of the issues would be resolved. I love this game though. Best idle game.
Any chance you can make a little more variety in the armor? I was thinking, some of them could affect speed also, since they would be lighter? It's just a thought.
Hey, pdonettes. Thanks for reply. 1. Do you want to have squad fighting without destroyed ship if we leave them in save sector and respawn it when it's finished\squad wiped out? 2. As a variant it's ok. I thought of specialization system and each "ascension" dunno how to call it now - will give point you can spend in it. They can reduce cooldowns, buff stats, increase max upgrade levels, etc. 3. Interesting idea i think more of consumables. Like you said - reduce cooldown, spawn attacking drones, etc :) ----- So much ideas seems i will be buried in code following weeks :)