Its funny everyone voted down Cake's comment... He's RIGHT.
There aren't enough people playing it on a consistent basis. Evening EST is the best time to log in.
The Developers have put a lot of work into making this game Flash-based, and it's appreciated (and necessary for it to keep going).
However, I'm not sure there was a lot of effort in having as many veteran players as possible online at all times in order to train, and explain the game, and keep the games interesting.
Not to mention that the closed community that Spark has had tends to have a lot of ... 'rude' people in it. People who expect every player to know the rules and gameplay beforehand... If they don't see this, they consider it a free ticket to lash out. Those Vets need to be kept on a short-leash when dealing with what I hope to be a dearth of new ARC/Spark/AC afficianado's.
A very balanced upgrade system... you find that no matter what you choose, you needed something else just as much.
The only problem I have with this game is that when I enter the upgrade select, I usually have my finger on the mouse button and inadvertently upgrade something I didn't want to.
it's kinda weird when they auto-kill you on an angle and you have no real depth perception to see that they're really close to you when it looks like they arent
I'm not sure where in the supplementary material it states you cannot hold more than three powerups at a time.... can someone tell me where it says you can't hold more than three power ups at a time? Because I haven't seen anywhere where it says you can't hold more than three powerups at a time.... All I know Is I can't pick up powerups at some point in time, and it's annoying.
Strat I used to beat it: On first 10 levels, concentrate on using 4 of each symbol to finish the ring. You get a few bonus deals, and a joker that you can use to ensure you can easily get 4 symbols in the successive rounds.