Day 41: Finally! All the little ghosty mecha trunchoney helicopter trucker bastards are dead. Many have died but their caus ehas not been lost. To victory!......lets play Civiballs!
Day 28: Have bought best guns. Not as interesting as hoped. Actually having old painless not as fun as watching someone with old painless. Day 30 TEDIUM SO TEDIOUS! Day 31 Several men have killed themselves from the tedium of killing so many ghost people.
Day 24: So many wheels have rolled into base that we have to end up eating them as supplies are low. Could get to kitchen but wheels nearer. why does shield generator look like glowing pinecomb? Are pinecombs known for their defensive properties? What if i strapped pinecombs to my men?
Day 20: Fallout 3 sorta mechamen quite boring. Tedium strong now. Actually doing homework. Water supply low. Had to dilute it to survive. When will it end? Couldnt they sen din a missile strike or something apart from,a kamikaze tanker?
Day 16: Morale low as tedium sets in. Airpack people dumb. Fly off into the air once destroyed. should fall down with explosion. supplies dwindling. should go to kitchen to restockOMGWASTHATATANKER!!?!?
Day 5: Morale high. Supplies stable. Wouldnt the enemy realise that using men with only trunchons to attack a fortified base a little stupid?
Day 9: Why is it that when i kill one of these sons of muthas they disappear!!?!? ARE WE FIGHTING GHOSTS!?!?! GHOSTS WITH TRUNCHEONS!?!?
Day 10: Things started getting trickier. They decided to use vehicles. the bastards! thats not fair!