Nice game, but the demon's attack is a real sucker-punch. It makes it not fun after a while when the insta-kill death is just bad luck, not bad strategy.
Treefingers- good ideas, I agree
Also - the firendlies who keep kill-stealing are annoying, some sort of shared kill-credit system would be nice. It's annoying to draw all the fire and take out 90% of the wheilds only for some AI to get the last hit.
Suggestion - Make the laser one of my rotatable weapons, so I can select two distinct weapons at a time: ie - Energy extraction and an offensive weapon
Additional upgrades: (Besides numerous bug fixes)
- Long Range Radar should show sector edge
- The post kill "Pickups" could drift towards the ship slightly when you get close. This way you don't need to circle five times to grab them in a firefight if your ship is a maneuverability of 2.
- Controls need to be upgraded - the one button to cycle the weapons has gotten me killed 10+ times
- Weapons need to lock on somewhere near their range, not at 50% range. I've been killed at point blank range ( to the nearest enemey so I can see their energy & shield levels
Pharma: I hit autopilot, then went to add a comment - I looked up and noticed I had died due to a game bug, and despite having lives left I was reset.
Grow up.
WTF! While on autopilot - "Destroyed by Undefined" - TWICE!
Then GAME OVER Your Account has been reset - WHAT!
I HAD LIVES!!!
-100/5 for the bug filled pile of suck.
Above and beyond what I thought flash was capable of. I liked some of the mouse-capable controls from the first version, but otherwise an excellent game. A testament to the innovative abilities of the programmer.
Last one, I Hope - The cage has no depth - I hit the hotkey and click on a little bugger, and it drops the cage right tin front of them as they run off the screen.... ARRGH!
Three Bug Fixes:
1) The Rocet Dudes should not auto-fly off the screen when coming out of time stop. (Like in under 0.5s)
2) The kight should not be able to cut off my finger during time stop
3) The rocket dudes should have to fall back onto the screen before being able to escape, when I throw them into the air.
Two thiungs this thing needs:
1) a BORDER - It is hyper-annoying to try and grab someone on the side of the screen, and accidentally click outside of the flash window (which desperatly needs to be bigger)
2) The kight needs to die - or at least be tweaked so that the SWORD needs to be near the cursor before it auto-loses the level for me. I'm not even close to the little bugger and he cut's my finger off, or worse - aborts my spell!
BUGGY - Occasionally doesn't let me fire laser - my last missin was to go to Sector S-NaN-NaN ....
Nice PRemise and Execution though - This would be a great full screen game
squeegoth - I agree - the game is buggy, and not al that interesting. After two laytroughs, the joke wears off, and you realize you're playing a mediocre RTS game, with poor character balance and little strategy.