another issue.. i noticed that enemies are immune, or at least resistent to grenades.. when one lands between them and me, and I am at full health, then i die, but he lives, is a problem :)
my problem with this game is that it is trying to be realistic, and is found failing in many ways, the creator needs to play a Close Combat game to see how a game like this should be designed.
but sadly, WWII was Heavily Tank warfare, not sporadic, In fact, the Germans rarely made an attack W/O their tanks either in Support, or Spearheading the operation. As well as the fact, WWII is known for Tank Progression, and A German Panther could take 5 American tanks, *name escapes me at the moment* on average, the Americans only advantage on that front, was how fast they could produce said tanks..
Theirbuddy, good point.. WWII had alot more blitzkreig action and tank warfare.. this is alot more like a WWI game, as i can't recall a time that the germans weren't moving to some pretty decent degree in WWII, either forwards or backwards.. They Pwned Poland, and then east europe.. then they organized and Pwned France.. then kept doing air and sea attacks towards Britain unsuccessfully.. Pwned Russia Fairly well with a strike at Moscow, and another Fairly famous town whose name escapes me.. then started to get pushed back by a harsh winter their new tanks couldn't handle, and of course, D-day.. am wondering when exactly this event would of occured...
rholm, who replays a set puzzle game? graphics are over emphasized in most common games, and most people complain that the music is repetitive, cause it has to be.. good game.. although i have bad luck, stuck on 13..
hmm, first off, i suck at these type of games.. did a lil bit, looked at the first part of the walkthrough, and found 2 mistakes right in the beginning.. Epic fail MajinZh.
i thought it might actually be a decent rpg game when i saw the descript.. this game is all over the internet, and already played it at a dozen other sites.. wonder who originated it...
player 1 is in the bottom left, player 2 is in the top right...
your characters can die as soon as you reset, some rooms not used.. End Game too close to player 1, then player 2.. and would be nice to have some sort of randomality..
you can download a much better version of this game.. with inventory and loot, that could easily be implemented into this site.. I used to have it on my comp, and turn it on everytime i logged on, lol.
got another bug, beyond the enforced silence bug...
opponent had 4 health, no cards, drew ashen plague, used it, gained 4 health, killed 1 unit, 4 units left standing..
It's almost an exact ripoff of magic the gathering, just with power taking hte place of power/toughness, damage lasting, ALOT less cards, and less randomality on land generation.
one problem is this game after you get further along, does tend to lag, and i found that my allies tended to be worthless.. 1 upgrade shield, 1 upgrade engine.. max weapon, max shield max engine, triple shot, then whatever you feel like XP
too easy.. didn't even get it fully upgraded before i won.. had 2 more upgrades for allies *at least* and the missles left to get.. :/ and my sation did't lose any parts until i was down to 2 of those red orbs left