sweet.
best Flash shooter ever. really fun, lots of explosions, enemies, bullets, levels, explosion noises! this port is what Frantic wished to be, excellent. 5/5
yeah, cool concept, but having only one grenade at time is not nice, and they take too long to explode. also, some areas are really hard to reach, but since that's the point of the difficulty, it's ok. 4/5, good game.
stolen from a tutorial, but i think he made new levels at least... even though the number of levels is the same. nice try, could have tried changing the graphics. 2/5 because of the music and quality buttons added. you don't have to make a very good game, at least try to make a long and harder one next time.
hahaha, nice, too bad you can't actually lose. i was bored when i tried to build a really high tower and i didn't lose at all when the last piece reached the black area. guys, try zooming it up, the blocks actually have textures! :D
easily got all three badges, i didn't even have to play it after it got the badges. could have received an impossible badge, like scoring X points on olderskool mode or something, but that's ok.
cool concept, but not very well executed. the games starts REALLY boring, but gets more frenetic and faster with time. you could consider getting more enemies inside the field and speeding up the initial fire rate, also add some sound effects, multipliers and Kong API. great concept, though. 3/5
what the... i just can't believe i did it. I DID IT! i got the impossible badge and went through some metres more! it's kind of easy, but you need to know how to make nice entries and how to get good tail and starslides. after that is easy, get about 20 nice entries, get a tailslide, get all starslides you can, go back into the water, get a tailslide, a couple of starslides and enjoy the end of the universe.
OMG I'M WINE CLUB! TAKE THAT, LITTLE PEOPLE!
but really, this game is awesome, I love it, even though the wine world is very easy. I agree with MakotoShinobi, the Super Bouncy mode is very hard, but the game wouldn't be so fun without it.
squidsquid, I've gotta say, you're probably one of the most creative developers on Kongregate. the simplicity and the creativity in yours games are just fantastic, once I start playing one of them, I can't stop. currently trying to get all awards. the game came in a tough month, with a lot of good games on their run to get badges or the weekly prize, but I believe it's going to get some badges. keep your good work, I want to see more coming from you. :)
awful, the first one was excellent, but this is just... the shapes seem made of rubber or something like that, and the game has a lot of glitches, just squeeze the shapes around to get a "perfect balance". you managed to get your own game worst, I'm sorry, but this is worth a 2/5.
uh, ok, the music has nothing to do with the concept, but I'm gonna ignore it. few weapons, few options, nice graphics, regular controls. random flash game, not bad, not good.
highly enjoyable, not just a random avoiding game, nice graphics, music, animation and obstacles. simple, but really fun. you should insert Kong API in this game, it might get badges.
nice for your first game, i saw a tutorial teaching how to make a game just like yours. the graphics are kinda nice, but some sound and better menus would help. anyway, 3/5
YES, YES, I DID, I FINALLY DID IT! I used NickyMan117's strategy, but I started in Cuba, i was worried because there was still a boat floating around, but they died, they died! easiest impossible!
this game is awesome, the first one was excellent, but now that I play the new one, I realize that the first was nothing but some kind prototype for this one. the concept and the music is great, just like the old one, and the music catcher field generator is cool, keep up the good work.