Great game! I have two suggestions: First, Monster combat power seems to be unaffected by titles; perhaps include the title's modifiers into the calculation for the monster's combat power? Secondly, instead of having the time until level up displayed when you hover over your age, perhaps a "age" bar above/below the experience bar would be a little easier to check.
Keep up the awesome work! (I can't stop playing.)
very original. I had the balloon pumped up to 99.9% at day 2 5 or 6 AM but I wanted the achievments... ended up with only 15 of them including winning in less than 4 days.
I've got a couple things to say about this game... 1. why do you make all the enemies in the game painfully easy to beat, then make a rediculously hard skeleton that you can only beat through sheer luck!? I had maxed out melee and magic attack AND maxed out melee and magic defense, and I STILL couldn't beat it. the gap in difficulty between the monsters in the kongregate-exclusive tower was INSANE. 2. WHY do you make the last rare treasure box a WEAPON!? if you're a logical player who doesn't try to beat the last dungeon first (You wouldn't be able to, anyway), why would you have any use for it? IT'S NOT EVEN THE MOST POWERFUL WEAPON IN THE GAME! I really enjoyed this game until the last dungeon. Then all the logic in this game flew out the window. suddenly I'm rewarded for my hour long struggle with a weapon that is weaker than the one I've already got!? WTH!?