little bug;
skills menu: had 2 points to distribute, and one point left in mercenary. gave one point to mercenary, no slots left, but the + sign was still there. could assign another skill point while there was no free slot left.
"Annoying that it doesn't count a completed savegame for the Mercy Killing Badge, 60 waves to go then.."
Yup, got the same problem, completed the game 2 times (hey i was bored), and got 2 completed save games.. No lvl 60 badge. 60 lvls to go with the chaingun :P
nice idea, but placing sucks. also, when you got some gears lying below, try to pick up a small one that's near the medium/large cutout.. cant pick it up and keep buying new ones.
1/5 because no clear feedback about which point you selected, and taking too long before round ends.. no countdown or anything, no idea if my click gets registered..
2/5 for making a good game very bad. should have listened to the comments, and at least put in an auto-fire. Played 5 levels in a row, and got cramp in my finger :S
btw, already happens before manapool is max.. Got manapool of 6480, and upgrades are stuck: * Range-640 * Health-1280 * Level-1280 * Attack-960 * Defense-960
the max manapool = no more upgrades is really annoying. only found out about it after finishing the game, which also says enough about how easy it is ;)
This game is seriously flawed. Please fix it first, and then put badges on..
If you buy a shield, it DOES reduce damage.. But it also reduces repair (less repair from between-level-menu), and reduces the speed/repair amount of your repair-man!! Did some tests with cheat-engine (yeh i know, i know, boohoo, not nice...), and even when I put in insane amounts (9999 gunman, 9999 repairman), repair was slow when using full shields. No shields made the repairs go faster, but even my 9999 gunman, or with another test, 999.999 gunman (browser gets real slow then) could not kill the waves of people. Some serious balance issues in this game.