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phayd's Comments

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Cell Warfare

Play Cell Warfare

Mar. 11, 2009

Rating: 0

Mute button needs to actually mute the game. I don't want the blasts either, thank you.

Death Dice Overdose

Play Death Dice Overdose

Mar. 08, 2009

Rating: 0

wow, I make two _valid_ criticisms and am called a baby. I didn't say I didn't like the game, I just said there are two features that I didn't like. If I didn't like the game, I wouldn't play it.

Death Dice Overdose

Play Death Dice Overdose

Mar. 07, 2009

Rating: 0

Oh, and why bother with a mute button that doesn't mute _everything_? When is kongregate going to implement their site wide volume controls into the API so we don't have this problem anymore.

Death Dice Overdose

Play Death Dice Overdose

Mar. 07, 2009

Rating: 0

hello, pause button would be good.

Bunny Invasion 2

Play Bunny Invasion 2

Mar. 04, 2009

Rating: 0

so far, the worst game that has ever gotten badges. Laggy, laggy, laggy. And that is on my Mac, where I have _never_ had lag problems with flash games before.

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 08, 2009

Rating: 0

baron wheel - d,6,10; b,9,8; m,3,10,0,3,cddojw; m,7,8,90,1,wwwjclor; m,5,12,270,2,wwwcdj1www; m,12,8,180,1,w1wwowwwc1www1ww; m,10,4,90,3,wwwwcrolwwwwwwww; m,3,2,0,2,wwwwwwwwwcu11odw; m,6,7,270,1,wwwwwwcuuoddwwww; m,10,14,180,2,wwcurodlwwwwwwww; m,7,12,90,1,clor; m,9,10,180,1,olcr; m,10,6,90,3,wwwuucddowwwwwww;

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 08, 2009

Rating: 0

potash/orpiment- d,9,10; b,7,6; b,1,10; m,14,10,180,3,wwwwcdoucddouuwww; m,12,14,180,1,crolcrolcrolcrolw; m,10,12,270,1,wrclorclorclorclo; m,11,6,180,1,uoluwwcddrwwwwwww; m,12,6,180,3,wwuuowwwwluucddrw; m,10,6,180,3,uw11wur2ollwwcddr; m,1,14,0,2,wwwwcluodrwcluodr; m,6,10,0,3,rdruw11ollwwwwwwc; m,2,8,90,1,wwwwwwwcl1orwwwww; m,4,6,270,1,wwwwwwwlldcrruuod; m,4,10,0,2,1wwcuwww2www2www1; m,7,12,270,2,cdojr; m,1,6,90,3,wwwwwwwcroddjl;

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 02, 2009

Rating: 0

add a fraking mute button.

Ragdoll Cannon: Remake

Play Ragdoll Cannon: Remake

Jan. 11, 2009

Rating: 0

why do you force us to remember codes rather than keep a settings/save file on our computer like every other modern flash game?

Epic War 2

Play Epic War 2

Dec. 28, 2008

Rating: 0

I did the frog boss without the titan, but the next one is impossible without it. I can't even touch the enemy castle, and I've sent multiple angels.

The Majesty of Colors

Play The Majesty of Colors

Dec. 11, 2008

Rating: 0

But the question is... Has anyone found the secret 'f' ending?

Mad Virus

Play Mad Virus

Nov. 30, 2008

Rating: 0

Fun game. Needs better replay dynamics- allow us to replay at same level _at least_ 3/5 stars

Mytheria

Play Mytheria

Nov. 17, 2008

Rating: 0

Buggy. I was playing the last challenge and we could not play cards for several rounds due to a card that didn't expire for some time. Then, when I ran my opponent out of cards (a way to win supposedly), the game crashed.

Fantastic Contraption

Play Fantastic Contraption

Sep. 18, 2008

Rating: 0

http://FantasticContraption.com/?designId=1791571

loops of zen

Play loops of zen

Sep. 17, 2008

Rating: 0

very zen. To anyone who is complaining about the repetitiveness- learn about its calming effects.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 03, 2008

Rating: 0

can we please not have the kongregate ad getting in the way of the gameplay when we are _on_ fricking kongregate?

Vector Runner

Play Vector Runner

Sep. 02, 2008

Rating: 0

let me play without the instructions every time. This isn't a gameshow, and you don't need to remind the audience with every new contestant.

Hexiom Connect

Play Hexiom Connect

Aug. 27, 2008

Rating: 0

nevermind, I didn't see the update note, nor was the "move your mouse" intuitive enough to learn by trial.

Hexiom Connect

Play Hexiom Connect

Aug. 27, 2008

Rating: 0

My only complaint is that you can't see the completed puzzle when it is done. I realize that this is to prevent cheating, but it really disrupts my ability to appreciate the puzzle I just completed and analyze the patterns that become common over time.

Brute Wars

Play Brute Wars

Aug. 17, 2008

Rating: 0

levels should _not_ be lost when you die. It makes the final levels impossible with the set of characters that I owned the rest of the game with because when you die you essentially lose half of your hitting ability on the fire dragons, making it impossible to win. Next, don't show point transfers if you don't actually get the points (draws and failures), and don't show the freaking camping screen if all we did was retreat. Sometimes we are just passing through and want to get past that point without taking the time to battle.

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