Some big problems with this game. I am in essence stuck on mission 9. Here is my problem. Being able to place towers on the path is cool and innovative. Having giant monsters every single stage after the halfway point takes all of that away. This is dumb, counterintuitive, and a cheap way to make us replay something 11,000 times until we find the ONE exact setup that works. That isn't creative, or even fun. That is a puzzle game, not a tower defense. Puzzles don't take 40 mnutes per try either. 1/5
This gae ges way too hard past the Graveyard. Skeletons and onward have way way way to omany hps, you are attacked from all sides, and have extremely limited places you can place to boot. Too restrictive, this becomes "restart and play 100 times until you figure out exactly how you have to play each level" which isn't fun. No wiggle room means no fun.
Im not going to play a game that you cant get back to the upgrade screen on. Even if I quit the game and come back, I cant get back there to upgrade. How stupid is that, just because I screwed up and hit next. 1 star, moving on. Stop making dumb stuff in your games people.
Yes rrrrex, they are unbalanced, and you got past them with an autoclicker. For those of us that dont want to do that, we will be stuck until the developer does something about it.
Yep, until this silly game gets real balance with the cost of mines being so dumb, it will continue to be playable only by people with multi-click autoclickers. Sad really, it had potential, but the developer obviously didnt test it out very far.
Neat idle game, but it bogs down in the same place no matter your ascension points. The Mine is simply WAY WAY WAY too expensive. Whether you have zero or 5000 ascensions, you will bog down between rhodonite and mithril forever.
Fic the game please. Easy mode maps have to be done twice. You do one, it sends you to quest reward, you get no cradit for either and have to reload and do them again. WAste of time until its fixed
Yep, everything is gone, vet ranks, all of it. I might come back to this mess later, but cant stomach doing it all over again just to lose it again. Fix this awful saving feature you have. Put localized saves and make them compatible with updates. RIP Asroth, level 310 Vet-ranked Cleric.
Oh wow. I just crashed, and lost my save right before my second retire. Everything is gone completely. PLEASE put some sort of localized save or something into this game that is more permanent. I just lost a ton of work, whether due to upgrade version being incompatible or the crash I dont know, but I doubt if I will bother to do it all again.
OK, this game is awesome, but it needs a few things very, very badly or it will drive people away and never make it. #1, It DOES have a save, it just doesnt work like most games. It saves achievements and item levels (when you restart you pick a new class or whatever and start with item/gold bonuses to catch you back up). #2, RETIRE BUTTON. I cant find it, and it makes me angry.
Agreed with the below statement. This is the dumbest daily badge ever. Ive had to play this for over an hour, and I havent even UNLOCKED enough songs to give me 10 award points for the easy badge.
It cant be unluckiness, in 2 games now I have managed to immortalize all of 3 guys, after spending thousands of crystals. There must be some sort of bug with the timer leeching or something. They dont stick around for 1 second or 10, they never even show up. Instavanish. But yeah, a mandatory 10 second timer allowing an upgrade no matter what would be nice, or allowing players to see it. As it it, is can wreck your game completely if you spend on them early for nothing, and the price is driven up too high to ever reach. This is why I restarted my first game.
You really need to look into the instant dead Mortal Org guys. Again, I clicked one for 103ish crystals, it insta vanished, had zero mortals, and the price for both an org and an immorta went to 127. This is really annoying, a huge waste of the most precious resources in the game
See the filters on the bottom left side!