Actually, i have another addition, the difficulty progression is way off. You complete 2-10 for example which is a bit tricky, then go to 3-1 which is effortless. Happens a few times.
Umm... lots of pointers.
Very linear, the upgrades feel mostly pointless because they keep the game at the same level of difficutly without adding to the gameplay
Does it save? it never says
There's no level marker, no way to track progress other than counting or figuring it out from what upgrade you have
Can't replay old levels to farm gold, have to keep getting getting defeated if you aren't strong enough
it's almost impossible to fail a level based on skill, rather than "Time put in"
2nd bow upgrade seems almost completely pointless
Zero storyline
Game literally just wastes time, doesn't feel like an achievement to win
No rewards for getting acheivements. Also a way to track without going all the way back to the main menu would be nice
This game is artistically great, but could've done with much more work before release 2/5
Found a bug, not sure what started it, but when the little slash that comes up on the monster when I click is now following the mouse around, appearing wherever I click. looks weird to click the level up buttons and slashing them and seeing the monster on the other side of the screen flinch in pain XD
This is about the buggiest game I've played liked ever. The keys are often slow to respond, and there seems to be recurring pattern with running the loop-de-loops where I get a certain angle and then stop, having to accelerate again from scrath for no reason, which means I can't make the loops or jump following. Also, every now and then he just goes from being perfectly happy running along a platform to teleporting slightly to one side and falling to his doom :s
would be nice if it got a bit harder, I didn't fail a single mission, and only failed to perfect 2 of them on my first attempt and then managed them both on my second attempt