is it wiki.lerpinglemur.com or lerpinglemur.com? they resolve to completely different ip numbers and the one starting with wiki redirects itself to an IP based link and is outdated
It's up to +.06 sta per second now... which seems low with 8 occult endurance. Best guess is something altered my rate, and the occult endurance I bought set my base to the neg value + the value
somehow, I've gotten a base negative stamina when performing no actions and having no buffs. I think it was caused by using occult endurance while I was doing a couple of other things which were making my stam/second lower
I'm assuming you meant top-left, since there are no barriers in the bottom left. And those are still up. Since I reloaded, the puzzle was reset even though the barriers were down in the puzzle room. I tried possible combinations of the two rooms I currently visit, and the barrier in top left room is not opening. Is it a bug because I left the floor between clearing puzzle the first time and visiting that room?
Stuck on floor 2.
I used the found and purchased key on floor one. Found 1 key on floor 2 which I used to get to the puzzle room. That room did not contain a key to open the other door, and the shop no longer has a key to buy...
The cost/reward of the hunter/ranger needs to be rebalanced. It costs more to go from grade 3 level 97 to grade 4 level 1 then to go from grade 1 to grade 2 as a scavenger, and the latter gets far more damage. The cheap as dirt grade upgrade on the ranger doesn't make up for it.
This is pretty much the cause of the late 300's hump I believe.
Hmm... instead of skill books, perhaps each character can have a talent tree, unlocked with money? Make the first choice be a subclass with different specialties.
More help on the skills would be nice. Will the same skill stack? Is it projectiles for hunters, strikes for melee, etc? Even an assertion that you can't equip a skill uselessly would be nice. Double clicking instead of clicking the top right corner of a skill book would be an easier way to unequip.
I think some of the middle areas may need some fine tuning. for instance, after a full day offline with all managers up to the OctoDecillion range, I can only afford one of the next two managers, and all my facilites cost more to upgrade than they are worth. This is the second speedbump i've encountered. Maybe some later managers could have their buffs reduced and a new buff inserted in the middle? Upgrades have a major gap as well.
Whee... refreshed the page to see if there was a new version (there wasn't). IT started me all over... I browsed to where the data is kept based on someone else's version, saved a copy of the new file, then restored a previous file version. lost a couple of days of play time.
It's the lost two days of auto skill use that really hurts. I had the first 8 skills capped at 1. :(
Djdelta2, there is a hint somewhere in game that sledgehammers are useful for getting treasure sometimes. Buy one at the store. On an unrelated note, the repeating craft recipe dungeons don't actually become more difficult. monster levels stay the same, as do rewards for beating them. chests give out better loot though.
Having the numbers grey out to indicate correctness may be necessary. There are multiple configurations of dots which produce the same numbers on the side in some cases, so it's not a one to one mapping. Example: 3x3, either diagonal produces same values. Actually 6 different patterns correspond to a count of one on each.
No problem. That key can be easily missed.