If you've seen this game pop up again on the home page and thought "Hmm. Maybe they've fixed the memory leak issue from years back", then don't hold your breath. The memory leak issue still remain unfixed. STILL to this day you can only play for a short amount of time before the game crashes and needs to be reloaded each time. You'd think with how long this issue has plagued the game for and how long people have been desperate for a solution, that the team behind it would have fixed this issue, but alas no luck...
I thought a "few minutes each day" would be three days of a quick 5 minute play or something like that. It's definitely not that easy to get the badge and takes more than what they said it would. Plus for a multi-day badge such as this, I would expect it to be at least a hard badge. Shame i'm such an achievement junky...
Remember when Flipline made a great game like this, but instead turned their attention to churning out countless Papa Louie games? Shame really as I would have loved to have seen a second ones of these.
A game about reloading your game and hoping the next time you travel, you don't, once again, run into a massive ship full of enemies and have to reload again.
You get useless tiles far too often. You've made the puzzle board too small for the amount of colours you have used. This means more often than not, you're simply clicking defend and taking a beating.
I don't think so.