Very very ambitious for a flash game. Perhaps overly so. Right now, it's a bit slow and unpolished. And sparse. I need more to do and got bored kinda slowly. That said, you might want to contact Kongregate about seeing if they'd fund you to make this into a premium game. It has potential to be a fantastic multiplayer game, and you could make use of a micro-transaction system to really monetize the game.
This reminds me of a game called "Irritating Stick". This one is probably a bit more entertaining though - and that was a Playstation game. :) Still, I hate level E, just like everyone else. But at least it's a good challenge.
My apologies - you have an indicator when it goes off screen - but there's no way to tell how far off screen (i.e. when it will fall). Some sort of rough size indication or height meter would be useful.
Initial impressions (will write more later when I get a chance to play past first second level): quite entertaining gameplay - overall a fun mechanic. Wonderfully fast paced with some cool level design. To address SkyPork's complaint, you need an arrow showing where the fish is off-screen. Also, high scores (i.e. API) would really increase replayability and I think make this very badge-worthy.
I agree with a lot of what was said - fantastic idea, and a cool new version of the tried-and-true defense game. But ultimately, in my mind, the fun of a defense game is laying out your defense and watching the battle unfold. To have to manually attack everything seriously detracts from the gameplay.
Fantastic game, excellent animation, wonderful concept, and some neat physics puzzles. Looking forward to a second version with more levels and challenges, but even as is I give it a 5/5 for fantastic minimalist quality.
Well, I certainly support a game that promotes math, even if only simple arithmetic. Nice animation, music is cool (even if recycled), concept is good. Sometimes frustrating to have a virus getting close whose question doesn't come up, but power-ups balance that out. Nicely done. Now let's see some calculus. ;-)
By the way, if I had made DTD, I would almost consider suing you for plagiarism. The game mechanics are damned near identical. If you're going to spend this much time making a game with some cool graphics and gameplay, try actually doing something original. You copied much of the same upgrades, weapons, even costs. It's rather shameful, and a waste of your otherwise strong art and programming skills.
Level 3 worked fine for me. I think the bug's been fixed. Problem is that the game is just too repetitive. I'm thankful for the save feature, but still...
Well, guess who didn't read the instructions. 8-O
So, the F key handles the score issue. I'd still like to see a box around the current weapon at the bottom, just so I can keep track of where my mouse wheel will scroll to. But definitely a cool game now that I've taken the time to read the instructions. My apologies - well done. :)
Pretty good AI, and a nice Flash implementation of soldat. However, it feels slightly unfinished, and desperately needs to UI components: a kill counter and a little outline/highlight of the ammo you're currently using. Add those two small things and the game improves drastically.
Nice game but lacks replay value. Gets too big without really letting you grow, requiring more clicks than possible in the time allotted. Needs more automated infection, more room for growth and expansion within the viruses. A nice and fun concept, but lacks the long-term addictive qualities to really be a hit.
Obviously nothing new, but a nice take on the classic snake game. Decent body physics, and I did get a sick kind of pleasure from eating those mice at first. Really needs high score API implemented to be much fun though. :-/
Obviously nothing new, but a nice take on the classic snake game. Decent body physics, and I did get a sick kind of pleasure from eating those mice at first. Really needs high score API implemented to be much fun though. :-/
I wouldn't call the game too easy just because the badge is easy to get. That has little to do with the difficulty of the game. I like the game, it's a fun concept, and the difficulty increase is just fine. :)
Ah, the Stroop test! Great psychology experiment. However, you need to change one thing to make it truly diabolical. The four buttons at the bottom should not be colored, but instead should have the words of the colors. That way you have to actually process the color into language rather than simply matching visually. Do that and you'll really have a brain bender. Also, add a mute button. ;-)
As a game, this is quite mediocre. Simple trial-and-error FMV games have been around, and been relatively crappy, for years. However, if you look at this as an interactive short film, it is cute, calming, and pretty. Well done - it's fantastic to see some artistic entries into Kong. Well done - I look forward to seeing more from you.
Wow, "spam", "spammer" etc really should be in this dictionary. Is this the most up-to-date internet-savvy dictionary available? An interesting concept though, and I enjoy the falling letters. Nothing too exciting in the long run though.