Fun game with nice animation and cool design, but ultimately felt like an easy and simple tutorial. There was almost no challenge. Still a solid 4/5, but a sequel with some clever puzzles and less hand-holding would be even better. :)
This is in relation to the current top-rated comment: "I'd rather have you begging for donations every other level rather than having things in the game I will never see because I'm unwilling to pay for something that should have been rightfully free." 'Rightfully free'? Really? Months of development, hundreds of hours of work, and you're complaining that 5% of the game is locked and is asking you to spend $1.50 to play it? That's simply ridiculous.
It takes a truly sick and twisted mind to create a nearly impossible screen with spike traps, and then to actually place a glowing "double jump" powerup lower in the screen, mocking you as you die 100 times...
The rating doesn't seem to reflect the generally very encouraging comments, and in this case I think the comments are right. Probably a bunch of people marked it "1/5, tl,dr", and didn't even take the time to write that in a comment. Le sigh. Anyway, very cool game Greg - I've only gotten through a few endings so far, but it is well-written and very creative, and your team put together a very solid, intuitive, and impressive interface around your story. You should all be proud, and whether or not the rating shows it, clearly a lot of people really enjoyed this piece of interactive fiction.
Actually, it's far more reminiscent of Homeworld - I'd imagine it was in fact a direct inspiration, given lots of similar terminology and graphics. That said, it's a very nice 2D re-imagination of the Homeworld game. Nice job. :)
Thoroughly enjoyed the game (even level 19) until level 20. At that point, as has been mentioned, the lack of teleporter identification makes the level just obnoxious to try to track. Some connecting lines on mouse-over, the option to turn on paired numbers, even a bunch of colors (though not good for the colorblind) would be better than the current system. Other than that though, a very nice and well-done puzzler.
An intriguing take on the Rogue-like genre. I have to admit, I generally don't like Rogue-likes all that much - the penalty for death is high, and there's usually no sense of improvement between attempts. I think The Enchanted Cave has done a remarkable job of conveying a real sense of risk (i.e. no saves to return to if you lose) with an actual sense of growth (since you keep your stat upgrades and artifacts each time you exit. It does have a few minor interface issues (inventory management gets a bit tedious, and the spells definitely need hotkeys), but not enough to drop the rating. I've really enjoyed this game, well done. 5/5
Awesome - I actually stopped playing here and headed over to buy it for my iPod. Very clever and interesting game. Seemed far too simple to start with, and though the concept remains simple, you captured a fantastic sense of wonder and discovery in quite possibly the simplest gameplay mechanic possible - with a slick interface too. :)
There was a bug during the first release that probably was the cause of the glitches a few people mentioned. Fortunately, the devs were on top of it and got the bug fixed up. Should be good to go now.
I really want to like this game, but I can't help but feel that, despite all of the weapons and the good production values, the game is just simply boring. I like the stats, I like the random rolls on hits, I like the variety of weapons (though random drops is weird - you don't get a sense of progression from it), but the enemies are slow and boring and the first two levels felt like a chore. I honestly haven't the patience to press on. Could be awesome, but needs some more compelling gameplay to go along with the rest. 3/5
"this game is a ripoff of evony"
Perhaps, but without all the crap false advertising. Plus it's pretty. And I think I can promise Evony will never be on Kongregate.
Clever game - nice melding of two classics. I agree that the achievements are not well thought out (streaks, especially long ones, are just frustrating - look more towards 1-time feats or amassing a certain number of something). Still, well done. :)