How to play: buy fish or fruit. Repeatedly sell them, over and over and over again. It's 99% of what people sell or buy, so don't bother with anything else.
The missions get harder to do and the higher my level, the less the rewards. If I overdo one level by getting a ton of missions, I am guaranteed a single blueprint - one that is not even worth much to me, and then I am stuck being tons of levels higher with the more difficult missions.. with lower payout.
This system needs some major tweaking. It is currently discouraging playing the game.
Yes, the system will be tweaked before it's applied to the main workshop. At the moment it is bad to be too good. This isn't intended of course and I'm evaluating changes that will solve this. But the reset/mission system in the event workshop will stay as it is, so that everyone has the same chances.
The min/max arrows move to the right when you roll a reward, so it might look like you rolled a reward below the min arrow. They are intended to clarify what a reroll reward would be. This seems to be hard to understand and will probably be improved in future versions.
I'd love to be able to sell a blueprint in order to gain a permanent research bonus for that item. The more points on the blueprint, the more research bonus would be added.
Guys, I think you're missing the point of why it's called Coding Masters Idle. It's because the guy making this game was idle when he was programming it.
I need the ability to set priority order for buildings. I want my medicine to go directly after farms so that people don't just spontaneously die off when they don't get medicine anymore.
Great game with awesome potential, but you do have a bit of a Button Clicker 2015 problem going on. Please add some automation. It really shouldn't be considered an idle game if I can't actually go idle. Particularly, upgrading buildings is insanely droll.
Thank you :)