Rather than looking around the inn to hire people, please give us a list of all the crafters, showing whether they are hired or hire cost, and # of main resource available.
On any item selection screen (craft, sell, etc.) I'd love a "sort by least/most", especially once more than an entire page of options become available.
Please ask any of the willing games on kong who actually speak english to proofread your game... how can I take your game design, balance, etc seriously when the game sounds like it was designed by an 8 year old.
I don't understand your "mouse click" instructions at all. Hold down mouse click to charge up an attack, and hold down mouse click to block an attack. How are those not the same instruction to do two different things?
Is it really necessary to bombard me with workers looking for jobs 5 times a day? They're all lower level than my workers and I'll never click yes, ever. Yet I know I'll have to decline these multiple times a day for the rest of the life of my account?
Fantastic proposition for a free flash game. I find myself evaluating the pros and cons of the game by the standards of commercial releases. A button to continuously fire (as opposed to holding the space bar the entire level) would've been nice. A 'help' button (such as the one in the weapons labs) for the status screen too. From a more conceptual standpoint, the ability to choose answers within dialogue would've been a nice addition. But that's all minor nitpicking. 5/5 I hope you manage to leverage this into a real job in the game design industry. Good luck!
For the last 2 days my browser seemingly hasn't been able to display any new images that hadn't already been cached. (new areas, new mobs I hadn't encountered, new items..)