Left you guys a message. Anyway, long story short, didn't get the potions and it was asking me to fork over 100g to get a single refill. I placed 26th.
If you end up in a situation where neither you nor your opponent can win, but the game will go on literally forver unless you quit it, why not give the player the choice of a rematch?
I really like that idea. Probably it could be a bit tricky to consider "when is a match going to be endless?" and how this is going to be programmed.
But let me forward your idea to the team and we'll see what we can do out of it :)
I gotta agree with Xexes255. If you guys can run the Yugioh name then surely you can recreate the Yugioh game.
You may be surprised at the reception you would receive. Especially if you allowed some card codes to be used.
Right now, we have no place to "store" your potions. However, you should have received them in your "invisibile" inventory. You can check this by running out of stamina and then using the "USE" button in the window that pops up when trying to fight a match without enough stamina.
I certainly hope you are thinking of implementing a "fight friend" feature. No rewards for the winner of course as that can easily be exploited, but I would love to test decks with a buddy from time to time.
Absolutely part of our plans. I will say, however, that there are lots of other things we need to do so I'm not sure how fast we'll be able to get it implemented. Thanks for suggestion!
Well here is a suggestion. You say that new art for leveled cards would such away resources right? Well, you have an entire community here at your fingertips (literally). I suspect more than a few of them are accomplished artists. Therefore, it might not be such a bad idea to release a contest to send in a fully completed piece to be used as a card. Maybe the winner(s) get their image in game + a couple premium packs or something. It should help your resource issue.
Of course, this is assuming any of the drawings are up to standard.
There has to be more ways to block flying enemies. Sure, a wall or another flying enemy, but shouldn't archers automatically have increased attack against anything flying?
I would like to see each resource container having separate counters for actual resources. Just seems weird how I can have two herb stands and one herb in each and be unable to create something that requires two herbs total.
When you hit level 50 you should be able to have a choice of deleveling back to 1 with special benefits such as a special extra weapon, additional tank upgrade or the such.
The next EBF should have a zero grid, free move system. I am all for moving from one square to the next, but feel that this series could continue to advance in a positive direction.
I really like that idea. Probably it could be a bit tricky to consider "when is a match going to be endless?" and how this is going to be programmed. But let me forward your idea to the team and we'll see what we can do out of it :)