As soon as you've captured the teleporter, teleport your army to yellow's starbase and grab it (avoiding the lasers it shoots via teleportation). Then bring them back to the teleporter, and teleport them to one of the starbases on the right while it's weakly defended. After grabbing that, sweep up to capture the other teleporter, and teleport in to the final starbase. Finally, let your armies build up a bit, then bring them to the two teleporters and teleport them to the swirl.
Sereomontis: To beat the final level, you just need to capture that swirly star thing in the middle (like in level 32). It's guarded by a lot of black ships, so you'll need a large army to capture it. I'd suggest trying again with that hint, but if you really want the answer, I used the following method: abandon the normal planets for lost, and just focus on capturing the big...er...call them starbases? It would help if we had proper names for things. They have enough firepower to defend themselves from most of what black sends at you. Begin by sending all your ships to capture the teleporter just below you - yellow will try to fight you, but will keep back some of his ships to fight off black, so you'll win. (continued)
I wish that you could use your powers outside combat. Why would my cleric wait until we're attacked to heal the party? I can assure you that's never happened in my dnd sessions, nor in any of the old-school RPGs like Baldur's Gate...
I won, without any of the rage I'd normally get from this kind of game. I think the little voice in my head niggling at me to give up was removed, and combined with that speaker...
The game broke. I fought the first boss (the giant spiky block) at close range with the water bolt, but it hit me and killed me just as I took it down. When I respawned, the key had vanished, though the door was still locked.
This game's great, a take on a collectable card game that's got different basic gameplay rules to the vast majority of them. Much more skill based, with far less luck involved, I actually end up feeling pleased that I've outwitted my opponent at the end of the match, rather than relieved that such and such a card came up, rather than the useless ones I have (or, more frustratingly, vice versa). The thought and work that's gone into this game is obviously brilliant, and the fact that you continue to read and reply to the comments really shows commitment too. Thank you for making an enjoyable and refreshing change to my normal games. (I did find one typo, though, if you click on the 'shoutbox' from the main menu, it says 'fantacy' rather than 'fantasy')
Dansparrow: There's a maximum number of minions you can have on any given base. That may be why you were unable to get more. Don't forget that all your minions count to that total:ones outside, ones in control/finance rooms, ones on missions (I imagine), and ones in the minion pool. You can see the cap for your base in Finance, Buy a Base, then hover over your current one.
More information on SOPA/PIPA, how to stop them, etc, can be found in this youtube vid:
http://www.youtube.com/watch?v=JhwuXNv8fJM&feature=plcp&context=C30f5e41UDOEgsToPDskJTkEFndEHP8h9NP3QwvLCW
Kong, why are you recommending Gemcraft to me because I 'rated this game highly'? I dislike tower defences, and my rating is 1. I'd hardly call that 'high' (and this comment, - clickers, was about kong making dumb errors, not the game itself. I can't even remember giving this a 1)