The one where it has a huffpost thing on resilient people and then cycles through some other videos is borked; gives no rewards no matter how many videos it cycles through, no matter how many times I start it over.
Buff up is borked again. some sort of thing about healthy living and vitality that plays but gives no buff no matter how many times you try or how long it is on.
Aaaaand when I reset the game by refreshing to see if that would help (it did, actually), the comic books number dropped from just over 1k down to 690. grrrr...
Metal Soldierette seems to be bugged. The 'self-replicating nanobots' ability doesn't seem to work at all, currently, and khouri doesn't seem to be able to heal her at all as well. Swapping things around doesn't seem to help reset it.
Found a minor bug in the timing of chests. My computer did one of those obnoxious ‘windows restarts’ that you have no control over in the middle of opening a chest. I opened the chest and clicked only one item, then BAM, shutdown. I don’t even know if I equipped it. Anyway, chests have rare items, but I have no rare items that I didn’t have before (ring incandescent souls on phoenix, and one golden ring.). However, it saved the fact that I opened the chest, so I no longer have that nice jeweled chest. Quite frustrating! So I no longer have the chest, but I also don’t have any of the items from the chest, because of the timing of saving that the chest is opened versus the timing of saving that items were clicked on. Or something.
And such a shame, too. I had been looking forward to the next in the Epic War series. But I do so hate forced PVP, 'energy systems', and special 'nearly impossible to get enough of without paying cash' currencies...
Pvp is not forced , its side gameplay. Crystals is overloaded on hard and epic lvls. You dont need pAy any of $$ unless you want to support us. Btw we still thank you for liking our epic war series. Cheers.
Found a bug: I had a ROF. I placed a monkey village next to it, and upgraded so its range was increased. This would’ve made it capable of hitting an entire additional path with a wide margin, but red balloons (the smallest and slowest) still waltzed on by (99 red balloons flew by .) unscathed. There wasn’t even anything blocking the fire from getting to them: the fire animation just never increased in size (and never hit anything on that other portion of path), nor did the attack range (hence not hitting things on the other path), despite that the description says that the monkey village 1/x upgrade increases attack range.
A small bug? (Or is it a feature?) If your troops complete a raid while you are back in 'view base', your raiders all appear in the base as they should, but its impossible to go back and get the treasure.
That's more or less a bug, just because there's no button that lets you go to the last raid map you were on. As a workaround for now, when you go to the raid the next time, the item will still be there (as long as you haven't restarted the game in between).
I agree with those that say they don't like the 'occupation' events. But if you must leave them in, perchance a compromise that I think everyone will like? Have both Occupation and Milestone always possible. And if you really want to, you could have something like them always possible to a lesser degree, and then during the 'event' the bonus is greater, or the tiers of the Milestone are closer together, or something. I am not up to par, thus there's little to no way for me to even compete in the Occupation types, and I've stopped trying. This way, the best would get their reward, and the rest of us could still have reason to give it a try.
BUG REPORT: About 1 in 10 battles ends but the game fails when it tries to go to he city map. This wouldn't be such an issue if the game didn't A. know that the battle took place but B. not have in its record the outcome. This causes it to C. assume that the battle was lost. For most cases, this wouldn't be a horrible problem, but there are potently long-reaching implications to this assumption, especially if one had used up a lot of resources in-game in preparation for the battle. For example, bloonstones to start with more money and boxes. Furthermore, I am writing this because I just had it happen after a particularly grueling attack by another player, where I managed to succeed with a perfect score. When it failed as t tried to go to the map screen and I restarted the game, it had assumed I failed, stolen my gold, given no reward, and 'damaged' a bunch of my buildings as standard following an actual loss.
Bug: was on level 5 (skeleton king) and farming loot from his summoned skellies. In middle of battle, I used teleport to go to town, seemed to work: teleport appeared, hero fades out, screen goes black... and never goes un-black. Game is not frozen, however: in town I can still use numbered buttons to cast spells as though it were visible. Just can't see it happening (can hear it, though)... Please fix.
Please, PLEASE, implement a simple thing: something to keep me from leaving, in those group battles, all my loot but the gold on the battlefield, lost forever. It's too easy to miss the items all the way in that corner. Maybe make it more like getting loot from a chest, instead of a different shaped page?
I am in agreement on the issue of the discrepancy between playability without paying RL money vs with RL money, and the amount that would be required. There are ways to keep this feature and NOT have it be extremely demoralizing, for example having the ability to earn tokens - but make it relatively difficult, so that some people, who like instant gratification, will pay, while some people, those who generally lack money but have lots of determination, will play hard to earn those tokens and spread the word about the game. That's what Tyrant did, and because it is possible to earn - though very slowly and through lots of effort - the equivalent of this game's tokens, I still play and recommend Tyrant despite not having any RL money. This game I also love, but will not continue to play because I know that I will be perpetually and unavoidably hindered due to my complete lack of RL money. As I said, it is demoralizing.
Encountered a glitch fatal to the game (and by that I mean making it unplayable). I think you attempted to make it so one couldn't salvage their starter deck cards for better ones, hence the disappearing peasants and mines. However, it is also impossible to add one's own mines. For example, I have three Iron Mine cards of my own, from boosters. These will not show up in the list of cards with which I can edit my deck. However I took out all four Iron Mine cards from the original deck, and they, like peasants, disappear when one leaves that window. The problem: Now I have a deck without Iron Mines, but because Iron Mines do not appear in the list of possible cards to add for a deck, I cannot add my three mines into the deck. I think you see how this would be a fatal problem.
Thank you for the report. We asked Kong to look into the ads.