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pigeon_power's Comments

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Kongai

Play Kongai

Jan. 17, 2009

Rating: 0

I'd be lucky if even 1 in 6 of my eviscerates would actually stun.

Minions

Play Minions

Jan. 16, 2009

Rating: 0

Quitters should be banned for 24 hours.

Kongai

Play Kongai

Jan. 15, 2009

Rating: 0

Some other interrupts: Helene's Shield Bash, Popo's Knee Bash and Cain's tackle. You'll clearly see the word "Interrupted" in white letters when your move is cancelled due to an interrupt. "Girdle of Iron Will" is a good investment for slower characters such as Cornelius and Juju.

Zombies!

Play Zombies!

Jan. 13, 2009

Rating: 0

"The graffics need some help" Lmfao

Minions

Play Minions

Jan. 11, 2009

Rating: 0

Dying in battle might sound like a heroic idea at the time. But it's not as effective as RETREAT AND RECOVER. Especially with a medic, you'll recover faster than they do - and when hitting a tower, the tower does not heal. So why die and waste 20 seconds when a medic will heal you in 5? It's that simple, and if the whole team worked together the difference really shows before the end of the battle.

Minions

Play Minions

Jan. 11, 2009

Rating: 0

Medics are really hard to play. Especially when your whole team is freaking SUICIDAL.

Zombies!

Play Zombies!

Jan. 09, 2009

Rating: 0

TO BEAT BOSSES: Bosses target whoever is shooting them the most. To beat the boss, split up into different corners of the screen and take turns shooting it. It will become very confused as the person shooting it the most will keep changing and wont be able to attack. KEEP THIS MESSAGE ALIVE

Kongai

Play Kongai

Jan. 09, 2009

Rating: 0

Ashi's power swing knocked out Marquis and it counted as a switch out. Healed him for 20. O_o Totally redundant!

Mud and Blood 2

Play Mud and Blood 2

Jan. 07, 2009

Rating: 0

Large amounts of TP are vanishing from my Last Stand Option. It went from the initial 70 starting (last stand Major general) to 20 all of a sudden.

Mud and Blood 2

Play Mud and Blood 2

Jan. 06, 2009

Rating: 0

Someone has 255439360 kills as the highest score on Kills. Hax0rs!

Kongai

Play Kongai

Jan. 06, 2009

Rating: 0

Ashi's power swing - It's not an interrupt or a stun. If the opponent is knocked out before their move connects, their move will be cancelled. The move is canncelled BECAUSE they are knocked out. So why does it cancel a move then, on a player that cannot be knocked out? (I.e. the last card) This makes no sense.

Kongai

Play Kongai

Jan. 05, 2009

Rating: 0

Chris, no one has alleged that the game is "broken". We are suggesting ways in which the game could be improved - and in our opinion the degree of luck involved does detract from strategy. You're also contradicting yourself. If you define the central element of the game as "chaos and unpredictability" then you are in effect affirming that the central element is LUCK. Predominantly, a skilled player is calculating risk and reward by comparing percentages. The whole point of this discussion is that if the percentages do not even represent the actual probability of a move connecting in reality, then any process of weighing risk and reward incorporating those percentages will be made redundant. In effect - the game is reduced to one of chance. Regardless, if you like the game the way it is, that is well and good, but I still believe the game is not as balanced as it could be comparing strategy with luck.

Kongai

Play Kongai

Jan. 04, 2009

Rating: 0

Chris - Your comparison to a coin toss is not appropriate. If we wanted to play a game in which the central element was luck, then yes we would play dice or throw some coins. But Kongai is a strategy based card game, and while there is a degree of luck involved it should not supersede strategy and skill in importance. With a modifier, the RNG remains random, it just makes the stated probabilities more accurate by reducing the probability of an absurd event happening indefinitely. It does not eliminate RNG or unlikely events - it merely injects a more practical realism into the RNG by reducing the frequency of unlikely events.

Epic War 2

Play Epic War 2

Jan. 04, 2009

Rating: 0

That last boss just stood there for the whole fight and got totally whipped.

Kongai

Play Kongai

Jan. 04, 2009

Rating: 0

Tactic I agree. It is acceptable that a move will miss when it's not 100%, but the misses should reflect an approximation of their percentage which in practice is definitely not happening [and I draw that conclusion after 700 games of observation] I think a modifier should be added that increases the probability to hit after a move misses. This will keep the practical probability closer to the stated hypothetical probability while still allowing for misses. That way chance still plays a role, but not so much that it obstructs strategy.

Mud and Blood 2

Play Mud and Blood 2

Dec. 23, 2008

Rating: 0

Too many spam messages up the top. We need a way to switch them off since I am missing Arty warnings.

Mud and Blood 2

Play Mud and Blood 2

Dec. 22, 2008

Rating: 0

Invest in Life insurance XD

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 21, 2008

Rating: 0

Just spamming copters works well. About a dozen fully upgraded copters had me sitting there for 40 minutes doing nothing at all while they spammed the enemy to oblivion. XD

Mechanical Commando

Play Mechanical Commando

Dec. 17, 2008

Rating: 0

Flamethrower sucks major ass! I hate picking it up by accident. But the game is fun and crazy!

Mud and Blood 2

Play Mud and Blood 2

Dec. 15, 2008

Rating: 0

Boss Waves are piss easy and really feed the kill count! If it was up to me I'd spam boss waves and feed them to my arty.

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