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TextRPG: The Rise of Diablo

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Dec. 30, 2008

Rating: 0

Well, I have good news, and I have bad news. The good news is that it ... works, and the bad news is that it is littered with bugs. >_<... I`m still working on it, but it won`t be new years day `nd finished.

TextRPG: The Rise of Diablo

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Dec. 30, 2008

Rating: 0

I`m currently doing some beta-testing on Quest 16 - if anything weird happens, let me know. Because so far, I have had a couple of broken dodges, failed regeneration, broken teleports, and a insta-warp to the end of the quest. ... And thats just a few. Bugs galore...

TextRPG: The Rise of Diablo

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Dec. 30, 2008

Rating: 0

I, unfortunately, cannot remove players from the highscorelist. However, I can say that it is quite an honor to have people hacking my games - although I don`t encourage it, it means it's worth hacking somehow. ^_^

TextRPG: The Rise of Diablo

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Dec. 30, 2008

Rating: 0

You can only get each legendary once, and I`m in the progress of adding more quests... pfff.

TextRPG: The Rise of Diablo

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Dec. 29, 2008

Rating: 0

Why, that must be the ... Cow KING! Yes! The Cow King it is indeed! ... ^_^

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 29, 2008

Rating: 0

I fixed it, yes. Although it might return soon, as I have to tinker loads with the code for the battle, and I may make mistakes... ^_^

TextRPG: The Rise of Diablo

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Dec. 29, 2008

Rating: 0

With the writing finished, and currently doing tons of work, I can tell you that Q16 will be a test of endurance...

TextRPG: The Rise of Diablo

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Dec. 29, 2008

Rating: 0

Uh.. Uh... Heh. >_< Adding an unequip feature... Besides, I fixed the shields and freeze bugs.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 29, 2008

Rating: 0

I am sorry for totally screwing up the code.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 28, 2008

Rating: 0

Fixed. Sorry for the Comment spam. I will also be trying to make the last two quests before the end of the year, and release them at the launch of the fireworks. Yay!

TextRPG: The Rise of Diablo

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Dec. 28, 2008

Rating: 0

Dodging was F'd up all day, but no-one to tell me? ... Oh well. Fixing...

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 28, 2008

Rating: 0

Alright, it's done! I also optimized some other actionscript codes, allowing for faster number rounding (although you won`t notice this unless you play on some really old computer) And I optimized the Save fixer, which was running unnessecary code each time it got used. Turned it from 40 KB to somewhere 20 KB code.. something you guys all probably won`t notice, but still makes me proud.

TextRPG: The Rise of Diablo

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Dec. 28, 2008

Rating: 0

Mmm.. making it work is rather tricky.. It will take some time.

TextRPG: The Rise of Diablo

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Dec. 28, 2008

Rating: 0

DmitriX - nice idea... I will try adding that.

TextRPG: The Rise of Diablo

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Dec. 27, 2008

Rating: 0

Jayman - you lose 25% of your health (actually, 25% of your health, rounded down, +1) each time you get hit. So dont play with anything below 80% or so. The music is from Final Fantasy 5, yes.

TextRPG: The Rise of Diablo

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Dec. 27, 2008

Rating: 0

I`m still working on this one! ... You beat Diablo by turning the HP into mush... Try getting some health potions to cool the damage.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 27, 2008

Rating: 0

I know... I`m going to try and write some code against those people. Although, for any hackers trying.. Please don`t. It's not hard to crack at all, so there is little satisfaction.

Virtual Drum Kit V5.0

Play Virtual Drum Kit V5.0

Dec. 27, 2008

Rating: -1

The Highscores fail. They only submit at 0.

TextRPG: The Rise of Diablo

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Dec. 27, 2008

Rating: 0

You have about a chance of 41.1% to succeed the sidequest. It can be done.. Just be at full health, or else chances will drop. Severely.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Dec. 27, 2008

Rating: 0

... The reward is knowledge!... Try fighting some enemies, and you`ll see what happens. You might dodge. Reward: A small (1-6) dodge percentage on an attack of the enemy. The percentage depends on what attack you use...

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