Meta gain should be increased a bit. Maybe 30%? You could leave it as is but then you should offer more in return. just spamming energy gain is kind of boring yet seems to be the best way to go.
We'll think of some more meta upgrades. Whether meta gain is enough or not is very subjective, so we're not sure it needs increasing, but we'll think about it. Thanks!
2 suggestions. make the stats window 1-2 line bigger so we can see all stats at once and only have to scroll for the details. 2nd maybe display stats as base (+ buffValue) or totalStat (buffValue) for a bit more info.
Building upgrade time is ok if you plan to play the game for a longer time BUT the energy system makes this unplayable. Why would I want to play a game that doesnt want me to play it?
hints: 1) against long chainsaw, put your grabbers on the 2nd.3rd last row, slots most left and right. cockpit either back left or right corner and put it as close to a wall as you can. The thing carves a nice circle through your ship and those slots are the most protected 2) against razor shooter, put cockpit in the last row middle slot. it shoots in an angle and won't hit the cockpit with the first few shots 3) to kill bosses fast go for 4-5 support units. lv3 supports nearly instill kill them.
@ 99% loaders, if you use NoScript or something similar. you have to allow 'dev.amt', 'webenv-dot-ewtd2amtgames.appspot.com' and 'amt-games.com'. The first two appear during the first load, the last during the 2nd load after play.
Can you make healing potions, runes and stuff like that stackable or add a chest in town to store those in? My chars aren't strong enough to fight in the dragons lair but I don't want to get rid of the runes either so now they take up space.
@Tanker66 Afaik they stack multiplicativ aka 1. book 20% of 100% (20 total) 2. book 20% of the rest 80% (36 total) 3. book 20% of 64 (48.8%total) 4. book 59.04%total 5. book ~67,23% 6. book ~73,79% 7. book ~79,03% 8. book ~83,22% 9. book ~86,59% 10. book ~89,26%
I might be wrong^^
@DuncanIdaho, I hope he will add the healing rate increase at base in the base upgrade update. Some healer who stays in the base and can be leveld. But honestly once you are 100+ your chars will never go to base anyway still would be nice to have for lower levels.
@psytravis, the game is in html5 as far as I know. I guess it would help the dev to know which browser you are using. If you use add ons like noscript make sure to allow konggames and kongcdn.
@kenric258 it has some rpg tacticle elements but the whole farming part seems to that is best solved in an idle version. Ofc I don't speak for the dev so this is just a player kind of view.
bug? Ghost arrows, an enemy dies and shortly after an arrow is fired from its previous position(not sure if it deals dmg). might the atk timer still be running after the enemy is removed from the map?
We'll think of some more meta upgrades. Whether meta gain is enough or not is very subjective, so we're not sure it needs increasing, but we'll think about it. Thanks!