it would have been nice to have different fuel of war and thunderstorm campaigns ...playing the same missions 3 times in a row is really boring
bugs: when a missile is flying and there's no target in the screen, the missile will self-destruct but the explosion is placed in the top-left corner; when a secret mission appears, there's a green "target" animation showing up, but scrolling the map while this animation is playing will result in strange behavior; show the "next level"/experience for commander level over 24
suggestions: make thunderglobes behave a bit different, for example...arcing at level 5, right now they are quite underpowered; confirm dialog when returning from level to map; an autofire toggle button, i swear that i cant feel my index finger anymore :)
nice time waster, but with a few UI glitches:
- the [specialist]/[generalist] dialog isnt cancelable
- while in that dialog, pressing "end game" will dump you to the map screen with the dialog still active :)
- while a unit info dialog is opened, the player should be allowed to select another unit without closing the info dialog first
- on some levels (i believe those that are scrollable), selecting a unit to "build" from the game ui will actually result in the "pave" dialog getting opened