The boost from gems isn't working as stated, I have over 9000, just started a new game, bought 1 farm, and I'm 364 coins per second. Which isn't exactly the stated 18000% boost
I think night time should probably be changed, because the other abilities can be combined with tax collection, they give far more coins on average, I can't ever imagine using it. Either that or make it so that tax collection can't be activated while another ability is still active
A quite significant balancing update is on the way, along with lots of other fixes and improvements regarding performance and stability (hopefully). It still needs some testing and polishing done before we can upload it, we are doing our best to have it ready as soon as possible but it will require some more time.
Guy in a green cape at my base, which I assume is part of the new update, but I can't click on him or interact in any way (the merchant is also there if that helps).
Have to say, I'm very much with nate, you can't avoid being afk every once in a while, and when this happens are you are taking a serious risk. I really don't want to have to close out the game every time I leave for a few minutes
Thanks! Also, something I've been wondering about for a while and haven't been able to find in any guide, how do you know when a creature will deal damage to the enemy (when you're attacking and there is no enemy creature in front of yours)?
There is a small health bar above the card. It appears when a card gets damage. Its small and that is why not obvious. I will change it to real time numbers on the cards.
Oh, another thing I forgot to mention, the game doesn't exactly freeze, I can click on cards and the settings button, etc. but it tries to go into defense stage, and nothing happens, so I can't win. (and it only happens after I've reduced the opponents health to zero)
Really liking this so far, but one thing I notice, some of the achievement cards are extremely powerful and not that hard to get, I think I'd like it better if they were unique and/or much more difficult to get, although there are a ton of other options, but as it is, battles start requiring less and less strategy as you get better cards.
Hey!
Thx for playing :) When i am stuck with interactive tutorial because a lot of people requested it :) So new content appears not fast as i want. Yeah it seems that mythic cards a little bit overpowered (esp. Questor) that's why there are no them in the store.
To make the long time playing more interesting I will add special fraction missions (did you remember who you chose in the beginning). Later I will add clan wars and anti-mythic cards. Feel free to write!
A quite significant balancing update is on the way, along with lots of other fixes and improvements regarding performance and stability (hopefully). It still needs some testing and polishing done before we can upload it, we are doing our best to have it ready as soon as possible but it will require some more time.