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Jan. 04, 2008
@AppleJordan: The series was part of my diploma thesis project I did at the University of Applied Science in Potsdam, Germany. You can find more information "here":http://www.pixelate.de/games/understanding-games.
Nov. 30, 2007
Until the loading problem gets fixed you can play the game "here":http://www.pixelate.de/games/understanding-games/episode/4
Until the loading problem gets fixed you can play the game "here":http://www.pixelate.de/games/understanding-games/episode/3
Until the loading problem gets fixed you can play the game "here":http://www.pixelate.de/games/understanding-games/episode/2
Until the loading problem gets fixed you can play the game "here":http://www.pixelate.de/games/understanding-games/episode/1
Nov. 28, 2007
Roniks, Caiyo: Again, it fails to load because of the lastest kongregate updates. Other games like Fold or Age of Japan seem to be affected as well. The people at Kongregate are working on it right now. Sorry for the inconvience.
I notified the kongregate guys about the loading problem. It seems to be connected with the latest kongregate update. I will try to fix it as soon as possible.
I notified the kongregate guys about this problem. It seems to be connected with the latest kongregate update. I will try to fix it as soon as possible.
Nov. 06, 2007
@Seanus: Thanks for your comment... What exactly do you mean with flash game compendium? Just putting all episodes into one swf? Or adding any extra stuff?
Oct. 07, 2007
Ok, just realised that you can have multiple bubbles in later levels.
Great concept. I was thinking if the player should really be forced to manually remove a bubble with the space key, or if it could just be removed automatically when you try to create a new one. Some background music would be nice, too.
Oct. 06, 2007
@spamman: You need to have the Adobe Flash 9 Plugin installed to play the series.
@Nathaman: Please make sure you have the Adobe Flash 9 Plugin installed.
Jun. 15, 2007
Very cool.
May. 13, 2007
@B0T0X: The AI should be smarter now. The opponents wonโt get stuck next to a tree anymore.
May. 08, 2007
Looks like a lot of fun. Personally I don't like mouse-controlled action games so much, so it would be great for me to have a Geometry Wars style control scheme (e.g. WASD for moving, arrow keys for shooting).
May. 06, 2007
Should be the next official challenge on Kongregate. Sound for jumping would be nice.
May. 03, 2007
Most of the games are pretty much fun, but some are incredibly unfair. I'll give it another try because of the card challenge, though.
Mar. 23, 2007
@axcho: According to Gee a good video game gives the players information in situations when they actually need them. Compare that to a board game, where you have to read all instructions prior to playing the game. (Or in your NEON game, you have one help screen with a lot of text, but the text is disconnected from the actual game experience.) The information the player needs to learn a game don't necessarily have to be communicated through text, but can also be (and mostly is) done with visual and audio feedback as explained in Episode 2. Make sure you provide enough feedback to the player so he or she understands the meaning and outcome of their actions. It is a good idea to start with a prototype, get user feedback (How did the user play the game? What didn't he or she understand?) and iterate on that prototype.
Mar. 21, 2007
@axcho: I highly recommend the book "What Video Games Have to Teach Us About Learning and Literacy" by James Paul Gee which this episode is mainly based on.
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