Who's the damn idiot who put all these mines in the sky?!
Have other sheep before me made an attempt at escaping?
It's WOOL we're talking about! Just let me go fly around in peace and I'll come back when I get bored!
I let the humans win back Australia, but than the game forced me to conquer the ENTIRE world...So I had no choice, but to destroy the last outpost of the United Human Alliance with my super powered zombie army.
I think this game has made me racist towards people depending on what weapons they need.
"I need a battle axe!"
"Right away! I got some great crystals and enchanted parts that will help you! Here you go friend, its my pleasure!"
"I need a bow!"
"..." *throws a bronze bow at his face* "Now move along clucky! This guy needs his pike!"
That's...That's it? This one felt shorter then the other two. The story missions often broke, causing the codex videos to play more then once, most times before and after I defeated a boss.
It's fun for what it's worth and defiantly an IndestructoTank game. But it feels...Off. Like the team that worked on it is very different from the other two.
I like the story, short, sweet and to the point.
But the vocabulary of the computer needs work. It's so limited and finding the three messages that you need to progress is difficult, ESPECIALLY when it keeps trying to type out a paragraph of text when you're typing.
Like I said, lovely story line, defiantly a chilling out come...But that computer wouldn't understand anything.
After a couple rounds with full upgrades, I took my first look at the medals I had.
"Where in the flying feather fluffs did I get flawless for 120 seconds?!"
Seriously though, good solid game, good way of ending it!
I am the greatest thief that ever LIVED!
...As long as no one comes to my house and looks in my living room...
Also honey, I'm bring you a flower while running from an endless army of guards who want to kill me. The LEAST you could do is come to ME once and awhile! Or how about you try stealing some of those purses!
As I flew along in my solar powered space wing, I did some thinking to kill the time. Why was I there? Why didn't I invent batteries to last me through the cloudy days and nights? Am I some kind of solar powered robot that needs to keep chasing the fast moving sun to stay alive? Why was I put on this planet of gray? Why does the sun hate me?
This game was nice and friendly. The art style and game pace was pleasant and light hearted. But two things CONSTANTLY got in the way of me enjoy such a wonderful and solid game.
One being the reset button. What if I want to restart the entire level because the check point is beyond a place i need to get to? I have to exit out of the level then enter it again.
And two, most importantly two. The sudden hit detection glitch. I know it's been addressed before by GOD is it an annoying little glitch. I have to restart entire levels because a box I'm suppose to use to get up to a higher ledge is blocking my path completely because of the extended hit box it appears to have.
Please please fix these problems and I swear you'll have super duper 5/5 star game!
Dear past self,
Please stop stashing all our items ontop of high cliffs that are only accessible through a labyrinth of time jumping. It's really annoying...
No! 'Cause this is what I'm gonna do. I'm gonna rescue humanity. I'm gonna save Rose Tyler from the middle of the Creeper cloud, and then I'm gonna save the Earth. And then—just to finish off—I'm gonna wipe every last stinking Creeper out of the sky!
Coming back to it, I can say for sure that this is just a SOLID GAME!
I loved playing it back when it was first posted here and I loved playing it again!
Good game play, fun and interesting worlds to explore, and the majority of the game didn't feel like grinding. All the skills I needed and wanted came by swiftly enough for me to enjoy the game. I ESPECIALLY like the companions, both the cart cannons and the minions!
Make a sequel! Please PLEASE make a sequel! I love this game!