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Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 30, 2012

Rating: 20

I'm surprised this game's rating isn't closer to 5. It has a wide variation of well-crafted puzzles based on simple rules that create a deep and challenging (NP-complete) mechanic. I thought it was great.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 30, 2012

Rating: 11

Getting gold in the Alchemy Lab was devilish. I love these puzzles.

Tinysasters

Play Tinysasters

Apr. 29, 2012

Rating: -13

This game has 25% chances of having an annoying grammar error.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 29, 2012

Rating: 0

If a one-way gate prevents Questy from running away from the dark, he dies of fright!

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 28, 2012

Rating: -12

You have to die to get upgrades. Kinda like a religion.

Out of wind

Play Out of wind

Apr. 27, 2012

Rating: 5

The gears don't mesh. Kind of sloppy considering that's the main game mech... OH NOES IT'S CRITICISM OMG (-10)!!!... um, yeah.

Sugar, sugar

Play Sugar, sugar

Apr. 27, 2012

Rating: 1

In addition to adding a speed up button and a tool to draw strait lines, I would like to make the game more interesting by having the cup explode if you put a single grain of the wrong color in it.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 24, 2012

Rating: 0

The speed up / slow down button should not be disabled while Questy is running.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 24, 2012

Rating: -14

needs WASD

Pirates of the Stupid Seas!

Play Pirates of the Stupid Seas!

Apr. 19, 2012

Rating: 2

AAAARRRRR that be a Stupid ending!

Pirates of the Stupid Seas!

Play Pirates of the Stupid Seas!

Apr. 19, 2012

Rating: -1

I don't like it that you can win or lose based on how long you have to wait for the balls to bounce. Allowing the player to return focus back to the ship on mouse click would be nice.

13 More Days in Hell

Play 13 More Days in Hell

Apr. 15, 2012

Rating: 3

Turn needs to be controlled by the mouse.

13 Days After

Play 13 Days After

Apr. 15, 2012

Rating: 0

Why can't I fire another weapon for like two seconds after I fire the china lake?

13 Days After

Play 13 Days After

Apr. 15, 2012

Rating: 13

they should rename this game 'reload, dammit!'

13 Days After

Play 13 Days After

Apr. 14, 2012

Rating: 9

Need to have a special clickey sound when you've just squeezed out your last bullet, so you know to change weapons if you can't afford to wait for a reload.

13 Days After

Play 13 Days After

Apr. 14, 2012

Rating: -7

News flash to non-native English speakers - ammunition is an uncountable noun.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 11, 2012

Rating: 0

the original nonogram flash game - http://tonakai.aki.gs/picturelogic/index001_e.html

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 11, 2012

Rating: 1

Just figured out that the numbers turn gray when your selections are *correct*, not when you've just filled a number's slot up. This makes all the otherwise decently difficult puzzles trivial. Boo.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 11, 2012

Rating: 0

Sometimes the boxes won't click.

Tripod Attack

Play Tripod Attack

Apr. 10, 2012

Rating: -6

Grammar errors make a game look bad. Unless you're Japanese. Then you can get away with it. I see so many now, good games that get ruined with basic mistakes because the authors are not native English speakers. Maybe Kong should offer a service to proofread for a small fee.

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