It annoys me that the game interrupts my restart on the levels where I need to try more than a couple of times to get all the hearts. That's the whole point of a good game, to challenge. Tell us once that we can skip sometimes and then STOP!
I have to disagree with the top comment, "Also, the style point add up. Not much, but they help." Working the multiplier for trick variety is the only thing in the game that give you points in quantity. Once you figure this out the hard badge isn't hard at all. A 10x multiplier is possible, I got 167K in one run.
The top-down mechanic isn't as engaging as the original concept. What's missing I think is the lack of depth in this version... I see an isometric view in CW3's future. Sort of like Sim City, but with creeper.
8 days to win, but 14 to max out... something needs tweaking (hint - use the booster only after the main rocket has run out, and pulse it just enough to keep the coins going past)
Given the season this would have been a good Christmas theme - the cursor could have been a person shopping at a mall on Black Friday that just wants to get the hell away from people. Every time you move someone you'd give them a shove and shout "Merry Christmas!". And the number would be 'ticks to insanity'.
Yes