shouldn't healing be given immediately? from the drain skill for example.
Else, if you use it, you can still get attacked and die while the healing from the skill could've saved you....
I'm having quite a bit of trouble with the cargo and recycling.
The cargo bay often does not show the actual amount of materials i've collected(f.e. when it should be around 80 it says i only have 40)
This is linked with my trouble with the recycling quests. f.e. for the quest where you need to recycle 50, i put in 43 metal scraps but the quest was completed with 73 out of 50 on the counter.
Now, is this a fault in the game or is it me who isn't understanding the game properly?
One thing i don't quite understand is why the achievement 'score 50 petals in a run' isn't unlocked aswell when you unlock the 'score 100 petals in a run' achievement. Because essentially, when scoring 100, you also score 50...
Is there an evolution tree somewhere? makes it a lot easier to decide which card to upgrade, without it I have to check every card at which point they'll evolve
I'mnot trying to be a douche or something, just wanting to help. when you break your altitude record, the badge thingy on the right of the result screen says 'altatude'
there seems to be a bug that doesn't let you produce medium scaled games: the workers don't even start pre-production, just sit there sleeping at their worktables....
Please fix this soon, it kind of completely ruins the game...
(don't know for sure, but upvoting this comment may make sure that the devs see it)
I think the stat counter on the inventory screen is bugged
Polearm: 7-15 attack
sword: 2-10 attack
yet the counter says my dmg will go down if i equip the polearm, but it actually goes up when i use it in a fight...
Gears is iron. Equal of iron ore.