Can we have a passive particle effect update? When hit quite hard, the "passive particle effect" is triggered on the part it was linked on. E.G. Robot emits sparks when hit hard.
Can we have a passive particle effect update? When hit quite hard, the "passive particle effect" is triggered on the part it was linked on. E.G. Robot emits sparks when hit hard
Can we have a pattern update? My idea is to like implement different kind of patterns into some sort of library, and just the the Effects tab, we can drag the pattern onto an item. This could be useful in for example, striped suits.
0rava, when I'm building a character, I usually use ghosted bricks for clothes. However, even though the ghost option on the part is on, sometimes it doesn't register and I end up smashing my character's head off. Why?
0rava, how do you delete customs? I accidentally pressed "Make Custom Item" without selecting my character and in the Library it says "null". When I try to drag "null" into the game, nothing happens?
0rava, can you allow us to for example, recolor the forearms without changing the color of the whole arm? I think that the ability to color any part is cool.
That would essentially mess up all the levels with skinned ragdolls unless I implemented some sort of legacy check. I'll take a look into it but no promises.
WE NEED AN UNDO BUTTON FOR THE JUNE 5 PATCH!!!!
Earlier, I was making Kano, A VERY DANG DETAILED ONE!!!
I was deleting one part of his tattoos suddenly when the delete glitch appeared. It deleted the lower half of him!
Undo button, I beg you..
Undo/Redo is actually super complex to make, it would basically involve keeping track of EVERY action the player does (spawning, triggering, all the text fields, etc, etc.) Probably not going to happen. The next best thing is probably Quicksaving (Default hotkey: C) every now and then so you can load if you accidentally mess it up.
This was discussed when I announced the feature, but deemed too much of an effort dev time-wise compared to the result (transparency is currently tied to the item format, and would require a bunch of UI and saving work to make it modifiable.) I might add it at some point in the future, but as mentioned in the latest writeup I'm currently focusing on MaD Lab.
Not up to me. Kong handles the user content displaying/browsing.