Fun game, but too many bells and whistles. Skills are useless (given the effort/reward ratio) and should be streamlined out of the game. Likewise for heroes.
The difficulty level seems off. Previous Protector games required a mix of elements, careful balance, etc. In this one, all I need is the one mage hero with +33 to her Magic Use skill. I make sure she's wearing the right hat for a given map (something nothing is resistant to) and no further thought is required.
...Well, there was that one level where every element has a monster that absorbs it. But there was only one level that did that.
It doesn't bother me that the game has "locked" content. It does bother me that you made a game about beating up people who criticize your games.
I gave Toss-The-Turtle three stars for being mostly about grinding money and hoping to get lucky with what you land on. I gave this game two stars for being a ripoff but more offensive.
Interesting idea. In practice, I found I spent the first two or three minutes getting everything under control, and then the next twenty minutes slowly slogging forward to my eventual inevitable victory. Also, demo. >_<
This is a painfully straightforward implementation of a dungeon crawl: I hit the monster, the monster hits me, repeat until someone dies. Combat abilites and party members don't seem to add much. Isn't Dragon Age supposed to be more innovative than this?
Also: I got very tired of everything being the same dull, washed-out gray color.