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Logic Traces

Play Logic Traces

Aug. 16, 2016

Rating: 7

Can anybody explain, why puzlle games should have a scoring system altogether? If you have solved the problem - you're the winner, here is a star. If you didn't - well, try again or do not, it is your choice. What other objective does giving a star to a player based on a "score" pursue?

X-Ray Detective

Play X-Ray Detective

Jun. 22, 2016

Rating: -1

You know, if a game happens to be without plot and without creative game elements, what else should get players interested in this game? A detective does not go and shoot everyone he sees. A logical outcome of such endeavour would be death. If your plot does not have this as the result of first mission, it is rubbish. Moreover, as a shooter platformer there are some way more fun and dynamic games with better AI, and with some sort of character development. This game has none of those.

Circle Plus Square

Play Circle Plus Square

Jun. 15, 2016

Rating: 6

This game should be mentioned at the definition of minimalism

Tesla8

Play Tesla8

Jun. 07, 2016

Rating: 2

Are all those people hackers, or is it really possible to win without spending even a single point, even without an accumulator upgrade?

Developer response from neurowocky

They are cheaters you can't beat the end Boss without charger level of at least 2, and even then you need to be a god, (or my brother apparently)

Base Defence

Play Base Defence

May. 29, 2016

Rating: 2

This game is awesome. What is more awesome is the fact that it is evident that developer grows and learns on his mistakes, making consecutive games more and more awesome. Sadly, it is a rare sight among today's games - a game in which you have to actually think before buying an upgrade. This game is a fine example of what a good balance can do to a game. You can have a trivial plot like "You're good, they're bad, go kill'em'all", you can have simple graphics, and still your game can be good because of the balance. It challenges the player and stimulates him to move forward, making the gameplay not repetitve. Instead, in the majority of today's shootemups we see thousands of "different" enemis which all are killed by a single volley of protagonist. However, it would be better (yet much-much harder to implement) to have something like mutually-exclusive upgrade system, i.e. if you buy one upgrade, you cannot buy another and vice verca.

Developer response from flippet3

Wow, thanks for all the nice words!! I second the much-much harder statement (although with some trial and error, I feel like it could work). What I enjoy in games is going from a little guy to beeing a badass! Therefor I opted for the posibility to get all the upgrades :p. Again thanks for the compliment ^^

Repixel Find a Cat

Play Repixel Find a Cat

Mar. 24, 2016

Rating: 86

Pictures vary seriously in difficulty. In some it is almsot obvious where the cat is and you need almost no repixels. In some, you need to repixel almost all image to guess where he is. It is worth to take difficulty into account when selecting a picture - maybe make the last 5 harder than the first, or create difficulty levels. Otherwise, highscore is just a matter of luck

Bond Breaker 2.0

Play Bond Breaker 2.0

Mar. 22, 2016

Rating: 0

How are you supposed to pass over spikes to reach a star in #28?

Developer response from TestTubeGames

You don't -- the star appears behind the last yellow box you clear... so make sure you do it in the right order.

Ninja Slash

Play Ninja Slash

Mar. 01, 2016

Rating: -3

If things cost too much for you, just don't be so bad at it. If you do not make mistakes and do not loose your combo, money flows in pretty quickly, since it gives you money for each 50 combo you get

Idle Sword

Play Idle Sword

Nov. 10, 2015

Rating: 0

Why Idle Sword, not Idle Crawl?

Developer response from laFunk

Why didn't I think of that D:

Time Clickers

Play Time Clickers

Mar. 26, 2015

Rating: 370

Is it well-known that particle ball upgrade 3 is not doubling the damage, like the onther gu's counterparts. Unupgraded deals 4/5*1+1/5*5=9/5 damage; upgraded - 4/5*1+1/5*10=14/5, resulting in 14/9=1.55, or 55% increase, which is way weaker. Not to mention that particle ball is the most expensive one to promote, thus is usually promoted after pulse gun is promoted to the next level. So a particle gun needs some overhaul, I think

Developer response from ProtonStudio

We have an artifact that can be used to multiply the Particle Burst strength. Edit: The 'Artifact Update' is live @ www.TimeClickers.com

Thermo

Play Thermo

Dec. 05, 2014

Rating: 1

Lacks the "very hard" tag, especially for the last 5 levels

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