I had to do level 8 three times because of that grey screen always when I am about to win. Very good game still, My tip if you went the mage like me is just get the avatar bonuses to beat the game and if your in trouble with enemy ground mobs just build many goblins. they slow anything down as they get good exp and have better mage def than elementors it seems.
made it to level 33 survival. but a tip cruisers and stuff need to stay inside the mothership or quickly destroyed. also ships don't inherent the mothership upgrades except the new ones. O yea you can set units to auto attack or repair by making that button red if it isn't it won't repair or attack without your command.
Calamity I will give you a clearer picture then... if I play a 3 card game and we have 3 cards only why should I stay with 1 card and the other guy acts as if he has 22 and yes I've been in many games where some1 changes range then switches. all it does is allow any player to waste energy while the switched card gets full energy. developer needs to either limit this or make the cards run on same energy they have on battle field without being a recharged unit. that's not even strategy that's just a time waster. 6-10 seconds is fair because what this game is is a blind movement game. you don't even have booaster cards to make or think to beat the oppenent, just only thinking will your hit finish or give you the advantage is all it is atm. i've been in a game where this guy missed 6 times on me with a 95% chance card and I been in 1 where I missed 4 times to lead to other guy victory. If this is your first beta then you really aren't being useful.
Alright my thoughts: 1st this game needs to have a limit or players set a limit on how many cards can switch out. 2nd the time limit needs to be set to 6-10 seconds when live. 3rd this game needs booster or enhancer cards; like in your deck to booast your card greatly because right now it's all about luck and not even skill. 4th needs to be pratice mode before making a starter card pick. 5th energy lowered to 20 for cllose of far movement; a lot of cards if moved are just free targets. 6th maybe award people who take down some1 who 4+ levels higher a rare card or a card of their choice. 7th make a game type where you get to collect the loser player card for more thrill when live. 8th make the probabilties more accurate; 90% hit chance could mean more like 45%.
I had fun for the most part but I really don't like the switchers (people that switch cards out to to much)
ow that I finally played more of this game. it's extremly tough on stardard. any boss battle is almost certain death even if you put points in endurance or have high attack. Also the weaker mobs you faced earlier seem to be more effiecient in killing the player in the boss battles. the item shop is terrible because he buys like 25% of what item is worth and in the low levels if some1 like clearing them completely it's almost impossible. Why does my accuracy hardly hit even when NOT blinded and at 103%. I like how poison stacks now but it is terrible when facing 2 poison things in the back row while their side front is full. You should add more slots or allow people to make 4 front 2 back or something because conjurors can't use full potential as of now.
I was gonna say this game broken because I got over 7,000 meters 4 times but I got it when game ended. well your best bet is either; 3 thrust, 3 ski, 3 freaky or thrust, freaky, 2 thrust, 2 ski, then last 2 freaky.