Here's a fun fact about the game: Your multiplier gains will show how fast stronger weapns enter the Omega Box. You can play for 2 hours, without ever getting a multiplier of above 2, and the wall laser will never come. So... if you like lots of danger, go for lots of multipliers. :) + this so everybody can see!
I think there should be a power-up that reduces enemy damage by 50% and still allow the plane to shoot. It should be exclusive to the Jouster or something.
LOOK EVERYBODY. if you are having problems with your "retrieving tanks" thing, it is because you need a good connection bandwidth and it needs to be connected.
Max upgrade the light minigun (the one before missile-toe) and max upgrade push-back will make a glitch occur: On every stage when you hit strong kids outside the screen, the kids will stick to the left edge of the screen and take damage as if the shots also stuck to the left edge. Maybe add a /kill bullets code when bullets go out the screen?
Plan your upgrades wisely. Because your crew autofires, there is no way to slow down boss progression. I have seen people invest in damaging upgrades and then get pwned before/at the second boss. The treasure upgrade is a powerful upgrade, allowing you to earn more $$$, and at the same time, get money without having to put yourself in too much danger. The Cannon upgrades are useless unless you can upgrade to the triple-shot cannon (or better) in one purchase. Fire-rate is completely a waste of space since they hardly increase damage compared to the cannon. Speed, is the most important since the second boss will be quite hard and the third/fourth boss will be doomsday without it. Most people will only need 3-5 ship speed to keep ahead. Flags, are very useful when you need a cheap upgrade for multiple stats. Flags progressively get less useful as you build up 1000+ starting money with level 4 upgrades available. + this to keep it alive.
Since higher level players will want Exp more than money, it is easy to grind for exp at the Target Range. Each target adds 20 exp to each hit you get in a combo. Meaning that a 50-hit combo will score thousands of exp. Lag is recommended.
Awesome game. I would look at the tags and how they are arranged and I would think: Was this game inspired by Platform Racing? Also I would like to say that run speed is not completely useless, it lets you have farther (not higher) jumps.
"Trolls can regenerate health, so kill them quick!"
The only reason why they have regen is because you're feeding them with poison spam and hate bombs. The real way to kill a troll is to build an arcane mod tower and fry that troll with ancient modgic!!!
The first time I played it, I was like, "Oh yeah I beat Bullet Heaven in a cinch, now I'm gonna try this on hard. BOOM. PWNed." After I had played Touhou, this was a cinch as well.
People are sooooo slow... Even in 4x mode. *Puts 4x mode on.* I look at a customer and the date. WHY DOES IT TAKE HALF A DAY TO WALK FROM AN OPEN-AIR CAFE TO A BOWLING ALLEY THAT ARE RIGHT NEXT TO EACH OTHER?
@RafalelM Even if you didn't miss, Perfects score less than Fantastics. If you got everything Fantastics, then say it as a bug report. If not, then stop whining. You should read the instructions CAREFULLY before complaining.