Oh and after three turns of open palm stun the guy will have no energy left. Though there are some bad situations - such as two Tafaris against each other - neither can leave and they both bust fight to the death. -_-"
Everything's all luck, (look at next page of comments) - for example luck is the only thing keeping you from suffering total existence failure. YES IT IS A VALID POINT! RAWR! Yes, TEF has a probability of "stupidly friggin low", but so does the probability of the moves missing. So by your logic you can discount every game as relying on the luck of you not suffering total existence failure mid-game.
Increase the probability of the slot machine, balance the characters and decrease the learning hill - I say hill because it gets stupidly hard quite fast then becomes blatantly easy. 3.5/5, will be increased if improvements are made
Actually the way in which they advertised it is ripping off the aforementioned games, I agree with zeromaxx. However - it is a hastily created advertisement for some random X Box 360 game, what do you expect?
Tip, do nothing but invade, highlighting all of your forces and indiscriminately clicking your opponent's weakER areas. Standard Game theory peoples. (Joke)
Ignoring the appalling contrast on the first level, this is an exceedingly good game. I agree with the comment below, all game websites - kongregate included, dapple in this practice. Stop moaning and join the other website as well if you want the bonus content.
Lack of contrast = EPIC PHAIL
Sure, more difficulty was needed than the first one but you add difficulty with gameplay mechanics, not graphics which make it impossible to discern the difference between an undead dog and a concrete floor.
I'm quite sure this guy made the leveling up mechanic up, furthermore the leveling up is different from Call of Duty.
Anyways, game completed, secret weapon earnt, rank 20 acheived, awesome squad made... but no online mode.
T_T