@Eppie_Spacely, you're doing 7 wrong. Go over and save the girl orc first, then come back and save the boy orc. I tried lower-bat-wall-upper-bat at first too, and I'm convinced it's impossible and also not the intended solution.
Felt a little sick playing the 2D levels in 3D (particularly noticeable on the final stage). Dev might want to consider a face-on view when 3D isn't required, or maybe a button to let users swap between the two views as desired.
@cbomb9999 It's because you're using a track pad. Maybe you can get through this game with one, who knows. Sounds like a nightmare though. I'd go find a puter with a real mouse if I were you
Needs an option to turn off the soul collection animation. All those soul blobs flying toward you make it very hard to see the spitter blobs, especially on later survival waves
The game uses automatically all the cards you earn as you progress, unless you build a deck of your own, which you can only do as soon as you get at least 20 cards. Also, every hand it's random, so there's a chance your EPIC card does not get drawn, you just needed to be patient.
Loved it! Would be nice to have more visual distinction between completed and uncompleted buttons though. For example, completed buttons could gray out
It seems you only gain bullet power when you deflect enemy bullets. Therefore, a solid strategy is to move relatively little, allowing the enemies to lock on to you and fire, giving you bullets to deflect and power up from. I got 8.3k points from this strategy and all badges easily
Dwarves: "Great leader, we're just a few feet from breaching the cave, flooding the tunnels, and securing our civilization, and we've built a giant stockpile of gold. How should we proceed?" Great leader: "Carve a giant replica of my face into that cliff over there.... and then plumb it!"
"Rest" seems like a needless extra click, since there's no apparent cost or disadvantage to resting. Why not just restore full health at the end or beginning of battle? Otherwise, great game!
Great game! Couple thoughts though: (1) seems there's a bug where CAPS-LOCK doesn't work when a building upgrade menu is open, (2) hover-over pop-up of the name of upgrades and buildings would be helpful, (3) background markers for the current melee and range rally points would be a big help, (4) gold spell seems unbalanced: only 2 coins for 50 gold but 3 more coins for just 5 additional gold??
That was painful to play. Upgrade costs are super out of balance with earnings and just make this no fun at all. Also, pinatas work very poorly. I had to restart the game every time I got one in order to actually open it. Good grief
The game uses automatically all the cards you earn as you progress, unless you build a deck of your own, which you can only do as soon as you get at least 20 cards. Also, every hand it's random, so there's a chance your EPIC card does not get drawn, you just needed to be patient.