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PosthumousPoet's Comments

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Ninja Slash

Play Ninja Slash

May. 09, 2013

Rating: 3

Really a lot of fun, but far too simple to support the implied gameplay time. After a few hours, all achievements should be done - but I'm only 1/50 of the way to unlocking a third character, at 35/100 bonus, and 1/50 days played for an achievement in-game. That's just silly.

Battle without End

Play Battle without End

Feb. 21, 2013

Rating: 1

While the change to limit counter-attack and other specials at 95% means that warriors are not permanently invulnerable until OoM, it remains the most effective spec by too wide a margin. There's a high degree of luck involved in gearing, but why would you poison or corrode your opponents when you can hit them for 350,000+ in a single round? Only Elite Merc Summoners still occasionally kill my character since I learned to eat 1 hit from most opponents. I'll be moving on, but you do have a good thing going here.

Battle without End

Play Battle without End

Feb. 20, 2013

Rating: 6

Melee/casting/ranged is extraordinarily unbalanced. They feel similar at the beginning of the game, but by ~3,000 CP ranged is just tapped out; any added dex/crit/cast/prot.ignore kills things more quickly, but you won't live to see it happen. Conversely, this is also the point at which you can get enough int to perma-stun enemies to death, and reach 100% counter-attack, granting invulnerability until a mana bar is completely gone (allowing a 3,000 CP character to easily handle waves of 30,000 CP enemies).

CrossFire Madness

Play CrossFire Madness

Feb. 18, 2013

Rating: 0

Level scaling is a bit off, and the language needs a bit of fixing, and mobs need to not spawn on top of you, the main gun fires off center (to the right) for the final boss, and the yellow/yellow/yellow (explosion, gold, death) is bad, but these are actually relatively minor considerations, and the game is quite enjoyable.

Developer response from whatz

Hello, just update the game, please try reload it again

Rawr

Play Rawr

Dec. 08, 2012

Rating: 0

In spite of all that, it's really addictive and fun. Overall, definitely a winner.

Rawr

Play Rawr

Dec. 08, 2012

Rating: 2

Balancing is really non-existant. I tried a few builds seriously, a mixed pack, combo/stuns, physical emphasis, and crit/crit damage - only the last worked by any stretch of the imagination. When enemies have a chance to kill you in 1 action sequence, if you're not VERY likely to do the same, you're behind. Las t psy CD/ChD build is currently 49/28, but I don't think I'm pursuing the last recipe since I haven't seen the chef in three levels.

Strike Force Heroes

Play Strike Force Heroes

Sep. 15, 2012

Rating: 0

/agree Strykyr. The levels feel waaay off. Doing a second playthrough I got through the end of the game at level 14 without failing a mission =/ Abilities feel lopsided (ooh Bouncing Betty!) but overall this is incredibly fun. Just the grind is too long...

Knightmare Tower

Play Knightmare Tower

Sep. 07, 2012

Rating: 0

@ Desssh: you need around 600 to maintain height above 60k, but only falling REALLY brings it closer, regardless of speed. I hit lava around 35k once when I was over 1,250 speed because I fell off the screen four times like an idiot. Once you get some practice in, play safe, act quickly, and use potions well, hitting 65k can be done almost every game... it's not "impossible".

Knightmare Tower

Play Knightmare Tower

Sep. 05, 2012

Rating: -3

Completed every survival quest, still can't afford super-spicy potions. QQ?

Knightmare Tower

Play Knightmare Tower

Sep. 04, 2012

Rating: 2

The final boss is WAY too tedious if you don't know ahead of time to play the lower section repeatedly for money for damage/attack speed. Have 2-3 upgrades left on each and it took 2 cannon barrage phases per life bar to take him down. Otherwise, the MOST compelling jumper/upgrader/somethingelse I've ever played.

Nuclear Plant

Play Nuclear Plant

Aug. 16, 2012

Rating: 0

2d17, and I have to agree, the difficulty wasn't there. The "most challenging" wasn't the end (although I was slowed down; couldn't afford the X-ray when I got there...) but the very beginning; with no accuracy, it took longer to research. Having research speed as part of it could easily be replaced with "repair the facility" though...

Empires of Arkeia

Play Empires of Arkeia

Jun. 30, 2012

Rating: 2

Library updates for units that defeat you are SORELY needed. I can score 100% on every level without blinking up to Brinewood, but using 4 strats, I can't pass it. Macemen buffed by captains, macemen with javelin backup, spearmen, legionarys... they tear through my men and heal at the same time, and I can't get a good grasp on their mechanics.

Zombie at the Gates

Play Zombie at the Gates

Jun. 25, 2012

Rating: 4

A little low on the difficulty setting... weapons don't matter in the slightest, just speed the game up a bit. The arrows from the tower breaking stun is terrible, and there's a hit detection issue, so a hippie zombie spawning under you as you move that's knocked back where you're moving does 3 hearts of damage (the only 3 hearts I took that level QQ). Other than that it's really fine... just needs more oomph and difficulty.

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Jun. 11, 2012

Rating: 0

@ comments: it's not a demo asking you to pay for the full version, it's a demo of a work in progress... @ dev: it's shaping up nicely, and for the smart-swap I'd assign hotkeys to 1-9 for your flock priority or just numbered species for easy picking if you have them in your flock. Still run into situations where the entire screen is not safe (two large planes side by side clearing the screen of birds), but that's not too huge considering how easy it is to get 50 pts. Looking forward to the finished product.

Guardians of the Light

Play Guardians of the Light

May. 22, 2012

Rating: 0

My only objection is that the difference in power between the weapons is more evident than the difference in difficulty settings. Using the homing missiles at L5, I cleared the last level taking ~5 hits with 2 bombs used (Medium). Tried it again on hard and only took 4 hits. Tried hard with any other weapon -- died. Not only do the other weapons not automatically target, their damage relative to the homing missiles is pathetic. I sat at one stage of enemies on the last level for 45 seconds trying to finish off what the missiles did in 5. Other than that, it's really a great game.

Boss Slayer

Play Boss Slayer

May. 15, 2012

Rating: 1

I found 9 ironically significantly more difficult than 10, but I suspect that's more to do with my sense of pattern recognition than anyone else's... although, with every portion of boss HP providing an extra life, dodging lasers only gave you a ~35% chance of getting hit my a stray bullet and the boss died so quickly I only lost a net total of 1 life on the first try. The 9th boss, on the other hand, stole most of my lives >.>

Boom Town

Play Boom Town

May. 08, 2012

Rating: 2

There seems to be a building # limit (not yours, but the settlers) which is... beyond obnoxious. The villagers haven't pitched a new tent in over 50 days, and I've got an entire plot of land with overlapping influence into current duplexes that doesn't have a single building.

Starmada

Play Starmada

Mar. 25, 2012

Rating: 2

The game is beautiful, but there are a couple of fatal flaws in the graphics and gameplay around the beauty... Getting an achievement, trophy, or bonus of any kind can kill you outright because you can no longer see your ship, any upgrades around you, where the enemies are (if you could see them between blur effects and explosion blur effects in the first place) and enemy bullets. Create a separate space for these bonuses and remove blur, please. Beyond that... reliance on some levels for a shield at an appropriate time just feels wrong, as does the power of the shield in general. Dying should grant 1-2 seconds of invulnerability (I managed to lose 8 lives in 2 seconds the one time I lost).

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 14, 2012

Rating: 0

Really needs a "return to menu" option. Realizing you selected the wrong level (or beat the last secret level... I'd like to try reverse, etc. now) means needing to run through the whole thing or reload the page. Waste of time. Otherwise, the game was really great. I do wish there was more of an ending, post-youknow.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 27, 2012

Rating: -5

Aphro-love-lady didn't allow me to do her minigame at any point, although she still offers the chat option, which skips her line and reminds me I need something to throw. Attempted to use the rock on her before trading it to the merchant for some shears... Zeus thinks we're all good, but I don't have her autograph and she seems to have no intention (even if I mention her fame) of giving it to me. As a result, my game is now stuck.

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