Great level design, very clever AI... NOT. AI to this guy means send 1000 of every enemy for what feels like an eternity. HINT: WHEN YOU MAKE LEVELS ANNOYING THEY BECOME BORING, NOT EXCITING. Idiots.
The quick draw rune is way overpowered, it turns the regular arrow into a machine gun of death. I don't even need any spells to win levels except maybe raise dead.
"- Bikes slightly easier to kill" my ASS! Even with 2 spec ops, 1 sniper, 1 bunkered machine gunner all aiming, one bike strolls across the entire screen no problem. And it costs 2 crosses! Fix this!
One more thing. I don't care how low a rifle score is... a baby with a machine gun should not miss someone 5 feet away, let alone a trained soldier. Ridiculous.
Also, about the tank, the German tank can shoot the whole screen and launch missile after missile, but your own tank is puny and can barely beat two soldiers let alone another tank. Why is its range so short??? Same for AAA guns. I had 2 of them and they did nothing vs air, and barely any against ground before they blew up, only took 1 or 2 hits. For 20 pts again, better be better than that!!!
Highly addictive game, but more you play, the more you realize it's broken. 1) needs better indication of protection like, are you really in the bunker/trench or not? 2) better attack... enemy walks inches away and not even recognized 3) tanks and AAA sat worthless even when very close to enemy, and blew up in no time, not expecting them to be perfect but for 20 damn pts should be better geez 4) too many air strikes early before anything can be done about it except maybe bunker but even then can still get hit 5) many soldiers initial rifle skill is so low they can never get kills and move up, this is stupid and 6) higher ranks should get more hp/defense because I had 100xp spec ops get nailed in one damn bullet from weak soldier