******SPOILER ALERT****** In case anyone was wondering, the tokens are not useless at all. At the beginning, right after you've placed the key card into the slot thing and pulled down the level to disable the force field, you take the light bulb that you just turned off. Then, at the end of the game, after you exit the pod and go right, you go down the stairs, put your light bulb in the thing and then go left and click on the karma portal. You will be transported to a room where you can use your tokens to see some extra things about how the maker made the game. + if helpful.
I love how you have to ACTUALLY think to beat this game.... The puzzles are so clever and amazing, and once you've beat them the satisfaction is like no other. 5/5 Amazing game.
Cool game. It'd be cooler if you added in more levels, made it so you are able to move the camera around in those levels, and defend something in the middle of the map (so the aliens can come from all around, since you can all ready make the men face any direction).
This game is amazing just like all of the other Submachines, and, for that matter, Daymare Town and Covert Front. The only thing that I didn't like was the length. It could be a bit longer (it seemed to end pretty abruptly). Other than that, 5/5 great game.