i found this game way to easy. mostly i picked the smallest ship i could find and found the one spot the bosses shots never hit and stayed there. infecting missiles was weird but a good touch. one thing i hated was insta-kill on contact... not cool and any game with audio needs a mute function. in short 1/5 for being short, easy, and buggy. i do like the concept so please try again
one thing that needs changed would be effecting how the guns aim... they always at at the first target and keep aiming at that one till it's destroyed... frost and shock should aim at the target that's in the lead (switching if one moves past that one) fire towers should be fire, flame, and cannon should be aoe. poison shouldn't target something that's already poisoned. um... i think that's it.
4/5... it lost a point for not having a mute button and a map... i know it's small but a map would be nice... i say and those and make a much bigger game with actual bosses :P
3/5 basic tower def game but as with everyone else it moves too slowly and you don't get extra money back for selling upgraded towers. a tower with investments should be worth more
it only dims the number once you've place the next tile and playing on the much larger puzzles and trying to fill 30 something tiles and having to count each one get tedious so maybe a function to dim the number once you've filled that many tiles as long as the rest to the edge of the board are already marked off... did that make sense?
3/5
prices don't change so it needs some work and no commandeering defeated opponents vessels? hey if i'm on foot and kill a guy on a horse... i just got me a horse