One thing I can say is I'm glad the "time skip" not only gets you gold, and advances levels, it will lower the remaining time of injured heroes too - which is a pleasant surprise!
and I think you should get the idle bonus if the video is beter than the idle bonus, or the video idle bonus if your idle bonus is higher than the video offers, but maybe only if the active skill/PC is good enough to use the video...
I would like a visual representation of a person with the loot - all of it, just one picture with some guy wearing capes with pauldrons holding a key with a shovel in the ground, and just cause, have an option to see just commons or rares, etc.
I accidentally skipped over the "mastery unlocked" tooltips due to the "concentration" mechanic, can there be some way to rewatch them or something, now I don't know what the mastery is about
"This campaign was created as a part of the learning experience and you can't replay it, sorry." (-DEVELOPER RESPONSE FROM DRAKENLORDS) But why not? would it be that hard to make it replayable with different/lesser rewards? that's like having a tutorial that's not replayable, so if you leave the game for too long and forget most everything you have to stumble through matches that are effectively above your level and due to the heavy emphasis on PvP I can't rank this above 3* but because it's not unplayable, and I think it is a good game I can't rank it below 3*. But, hopefully you keep working on this game and others because at least it seems like you try to do something other than only make money.
Have to agree with Goku90504 increasing it to needing 2 pop to do 7 work for 2 gold isn't an improvement. it should need 2 pop to do 7 work for 1 gold, that way you're still limited by needing 2 pop but you get +50% work for the same price.
My biggest gripe is probably the upgrade tab. It seems to let me buy them arbitrarily. I definitely have the resources listed, but I think they take more than they show, maybe? or different resources than listed. Example: "All you can eat 1000 wood, 1000 stone" I have 3743 wood 8857 stone, and it won't let me buy.
So bad things have an area of 3x their size but good things have to be touched by the one pixel in the middle of the plane? bothersome. most of it. Cheaper upgrades or more money might make this better.
I would like an auto-petter, even if it pets really slow (starts at say .01 pets per second and each upgrade is another .01; and it doesn't keep the pets happy even).
I mean there is an auto-everythingelse, and I get that pets are cool upgrades and stuff, but I don't like having to click quite that much (it's really difficult/annoying to click 1e4 times, and that's one of the lowest upgrade things).
It was something I was considering, although I initially decided not to add one because those situations usually don't happen to me. But I've probably been playing my own game for too long... added
"By boats, catch fish, relax." Hard to relax for me:
Only buy 1/click, a pain for the cheaper stuff after just a few minutes.
Maybe add a simple "left side gains middle, right side sells middle." instruction. I wasn't too sure how to make money for probably too long, though it was just a minute or so.
It was hard to keep a balance on catch and sell, I felt if I had too many selling I wasn't getting all out of it I could, but if I wasn't catching too many, also I wasn't getting all I could out of things. I don't want to math at selling, so like I said hard to relax for me. And with all this things got awfully steep to me fast...
2 stars. Not broken, so not 1, but not really fun for me.
After about 24 tries it's only one level, the slipperyness may have been the enemies bumping into me, which means they're slightly faster (Idk couldn't really turn around and check else I'd fall off). Not exactly fun, but I guess could be good practice for making a platformer.
It is not true. When using "time skip" heroes are not injured.