No ingame tutorial. found the video after a while. found the pause video button after being already frustrated by the faster-than-read-speed of the video. The video does not explain step by step. I guess you need a UI designer to make a good tutorial.
I wrote that I could not turn music off. Sorry. My fault. It was the music of another game in another browser tab. Again. Hint to all game developers: make it start only after the player interacts.
very unusal and promising. Graphics and speech are very well done. But each game mechanic alone is very simple. After I understood them, they get repetetive and boring. At day 17 I stop. I think at day 14 or better earlier, there should have been introduced a new kind of progress. Like fighting the zombies back, at least in the news. Or controling them systematically to stop the spreading of the virus. Or discover new areas and building a better home base. Etc.. Bug: can't turn music off. Bad: repetetive clicking to fullfill some numbers. Would have been better: researching a difficult items as a goal. Would have helped: winning support in the team for RP or for presenting progress that they can use.
created some beautiful world by accident. But the export function does nothing :-( earlier attemp froze(=bug). Zooming is awkward, toomed view is too wobbly :-( Anyway, it is a great game and very inspiring!
beautiful graphics! and music! Good at evoking emotions! but I did not search for a sad story but for a good game, which needs quite some problem solving options or quite some interaction. Not included.
I want to custumize my deck in League o Heroes, too! Only then it will be strategic. Now it is only luck and tactics. Common, Customizing decks is essential for this type of game, isn't it obvious? :-)
Very good: in campaign I need to adjust my deck for almost each opponent. And it helps a lot - Improvisiong, feeling creative :-)
Less good: 1) Features of versions are confusing. PC Version is said to be better, but it is even less capable.
2)There should be more difficult enemies than Arch Mages in single duel. Like the daughter of the master in the campaign.
3) Campaign should offer more choices and show more enemies form the beginning, even when they are not chooseable. So that players choose their route of advancements, upgrades etc.. 4) the "Fame" mechanic for loosing in campaign mdoe is a very good idea! But where can I see my fame stat and what it does?
as you can see in all the other ocmments, people need a way to give others the opportunity to listen to their songs. If you did not have a job already, you could build a whole platform around this. What a baaad job ;-)
Oh lovely! I really like the music I could make here :-)
Wonderful tool. I would like to shift all colums after a given column to the right (or left) though. Need that a lot.
Also at the end of a song there are glitches of sounds broken up too soon. Anyway - FUN!
more important, the pirates are to easy . apart from the captains who are quite sturdy! But the greedy/lusty/thirsty pirates are to much alike, add some resistance to them. And where are the parrots? flying pirates that only the far shooting cannon can catch? then I would have a reason to build it at least. Anyway pushing the pirates back and forth and up and down is a pleasure!
what a beautiful funny game :-) But it is too easy, I always swim in gold and I almost never lost a game. The 101 is buggy. At the end pirates merge to black holes and then back to pirates, angle animations without pirates, the game does not end althou no pirate or cannonfire is to be seen.
chic is not everything, The levels are sterile, borig, suddenly too hard. Most of all driving out-of-view is annoying, a bad concept that seemed clever at first glance during design but not much longer.
best price preview I ever saw! Could be better with small percentage added: 120 +30(25%). I often click travel before buying as a mistake. Click on city should just set the route, travel should start when clicking DONE for the whole city. And boy does this game need more weapons and armor! Not the same stuff in each city! Boring! And when I find something on the road I want to equip it instantly. Enough for now, don't get me wrong, good game, impressive graphics and style!
exciting idea! A favorite. But won't be playing it much longer I fear, too many shortcomings:
- UI ("is this number 20 millons or 200 millions for Pest's sake?!", poor use of colors and map, annoying text info instead of graphical, speed chooser blocked (but not the game time) while looking at region data)
- transparency (do rodents travel by plane? land borders? Insects? Closed borders stop Insects?!)
- variety ("mad agaska closed its..." oh well, then I have to close this session. More Interactions like infect closed regions by birds or after one year of cooling down; transmuting completely against vaccaine over months)
... I could write more of this for hours
... Anyway just keep improving :) I would be thrilled to infect the game.
Sure, you are right. I will do it.