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Bloons Super Monkey 2

Play Bloons Super Monkey 2

Jul. 06, 2016

Rating: 6

Save states don't save anything you've bought. Game is unplayable in its current state.

Solarmax 2

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Jul. 04, 2014

Rating: 3

The game was fun until the black things show up. The last board is borderline unwinnable -- I've tried on every difficulty, and easy definitely isn't easy. After 6 boards of them showing up, I don't really want to play anymore anyway.

Punk-o-matic 2

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Nov. 22, 2012

Rating: -7

Oh, it locked me into the same band. So instead I just rate the game 1/5 and don't play it? Great design, guys.

Punk-o-matic 2

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Nov. 22, 2012

Rating: -4

Limiting the number of randomizations at the start seems pointless. I just had to reload the page because I ended up unsatisfied with my band look; if I have to reload it again, I'll just not play the game.

Legacy of Heroes

Play Legacy of Heroes

Sep. 05, 2012

Rating: 5

Any game with an energy timer gets a 1/5 from me. Sorry.

Decision

Play Decision

Apr. 01, 2012

Rating: -1

The lighting makes this game basically unplayable for me.

Grid16

Play Grid16

Aug. 15, 2011

Rating: 1

Controls don't seem to work.

Villainous

Play Villainous

Jul. 16, 2011

Rating: 6

Neat idea, mediocre implementation. You shouldn't have to level grind in order to get enough infamy points progress; maybe you need different difficulty levels? I'm a fairly hardcore TD player, and I found this more challenging than fun.

Murloc RPG: Stranglethorn Fever

Play Murloc RPG: Stranglethorn Fever

Jul. 13, 2011

Rating: -10

It's pretty ballsy of the creator to use so much of Blizzard's clearly copyrighted material in his game. Waiting for the cease and desist order.

Robin Hood

Play Robin Hood

Jun. 17, 2011

Rating: 72

So Robin Hood just runs around murdering people to impress girls? That was really grim.

Dreamsong Catcher

Play Dreamsong Catcher

Jun. 11, 2011

Rating: 3

As a player, I never really feel in control of the game. The free play really needs work; you basically can't finish any of the levels until you have all of the powerups, then you do all of them in one shot. (Except the last one, which feels extremely chance-based.) Not your best work, Nerdook.

Starcede

Play Starcede

May. 19, 2011

Rating: 0

I can't tell what I'm supposed to be collecting and what I'm supposed to be avoiding. That's a problem.

Icy Gifts

Play Icy Gifts

Mar. 02, 2011

Rating: 2

This needs some way to delete your saved progress so you can start over and play it again!

Tyrant

Play Tyrant

Mar. 02, 2011

Rating: 2

I changed my rating from 5 to 1 based entirely on the energy bar.

Tyrant

Play Tyrant

Mar. 02, 2011

Rating: 6

Is there any point to energy other than being an attempt to extort money out of the players? If so, I really don't see it.

Reactance

Play Reactance

Feb. 27, 2011

Rating: -4

Also, the game would be better if the controls actually worked correctly. Half the time, pressing (for example) down + right using keypad controls just makes you stop.

Reactance

Play Reactance

Feb. 27, 2011

Rating: -3

Any game where you have to farm a single level dozens of times to get to get enough points to advance to the next is terribly, terribly designed. 1/5; if I could rate you lower, I would.

ControlCraft

Play ControlCraft

Dec. 29, 2010

Rating: 2

The first 8 or 9 levels are pretty fun. It's really too bad the next few levels completely ruin the user experience. The scrolling certainly doesn't help.

ControlCraft

Play ControlCraft

Dec. 28, 2010

Rating: 1

The level IAmAsian complained about knocked my rating from a 5 down to a 2. Bad design.

Crush The Castle 2

Play Crush The Castle 2

Nov. 27, 2010

Rating: 0

Acid seems kind of bugged, since you can disintegrate the entire castle around people and watch them fall five stories and land on the ground without dying. :/

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