Selling towers will definitely be part of the next version update. The towers can currently be upgraded though. When you have enough money and the tower accumulated enough kills the upgrade button will appear next to the tower. The upgrade button tooltip will offer details about the upgrade ( cost , benefits )
I didn't mind the controls much, but the zoom was a little tight requiring some leaps of faith and the ability to screw up so easily as to have the restart the level was a bit much.
I'll definitely do that. When you replay a level, you can click to speed up the animation, but I'll ensure the next level loads quicker on first play-through. Or perhaps I'll just bring up the menu all of the time. I had feedback that when you bring up a "do you want to continue?" menu, it's tempting people to just give up, that's why I have the auto-progress ;).
Too buggy - it doesn't even follow the ground and you don't have enough power to get up some hills w/out a huge run-up. It also "forgets" which direction forward/backward you're pushing.
You guys need to test this in win7 w/+100% DPI, because if you have this game ctrl-+ (zoomed) on the 1st level your character just dies/disappears never coming back. On the 2nd level your guy dies each time he attempts to jump down.
Great puzzles - glad there weren't too many timing-based ones.
The boat/car sound glitched out for me on lvl 17 and I couldn't mute it. ff6, flash 10.3.
Selling towers will definitely be part of the next version update. The towers can currently be upgraded though. When you have enough money and the tower accumulated enough kills the upgrade button will appear next to the tower. The upgrade button tooltip will offer details about the upgrade ( cost , benefits )