Fantastic game! Could use more variables to manage: ammunition, health, fuel; maybe an option for "tactical" engagement when defending the fort or clearing an area.
The sounds and warning messages that pop up when you put too little or too much power into a ship are EFFING ANNOYING. This would be a nice, relaxing puzzle game if it weren't always going EEERRGHGHOPOPROHGH NOT ENOUGH POWER. I KNOW it's not enough power! I'm not done bending lasers, yet!
Paladin/Bard is my favorite combo. The Bard's "Speed Up" ability is a must, and the paladin can recover mana and heal indefinitely. Not much damage (aside from sonic wave), but two Holy Strikes per round gets the point across pretty well.
When a multiplayer game ends, remove the players from the room. When the room persists after the game is over, other people try to join it to play a game, but the players from the previous game all appear to be AFK, so no games ever start. Vote up if you play multiplayer.
It's fine to put demos on Kong, but this game is not nearly professional or interesting enough to spend money on. I could reproduce this on a T89 calculator.