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ProfPutricide's Comments

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Clicker Fred

Play Clicker Fred

Apr. 04, 2017

Rating: -1

just lost my save ... does anyone know maybe where to find the save to this game so i can make a backup next time?

Developer response from dedalord

We have just implemented Cloud Saving - your progress will never be lost again!

Clicker Fred

Play Clicker Fred

Mar. 30, 2017

Rating: -1

An export/import feature or cloud save would be nice too, currently no way to move my save to a decent pc (as laptop cant handle all freds up)

Clicker Fred

Play Clicker Fred

Mar. 30, 2017

Rating: 2

Would love to see a low quality setting or something, game slows down a lot for me after unlocking a few extra freds

Developer response from dedalord

That's a great idea! For now we're looking to further optimize general performance - there is still plenty of room for improvement.

Clicker Fred

Play Clicker Fred

Mar. 29, 2017

Rating: -1

is there any way to open a specific amount of chests? like opening 3 chests to finish a mission while having more than 10

Developer response from dedalord

This is a feature we've long discussed internally - my bet is that we'll make the opening of multiple chests more flexible in an upcoming update.

Idle Mage Attack

Play Idle Mage Attack

Feb. 15, 2017

Rating: 2

Missing the idle part

Developer response from TopCog

You tamato, I say tomato; I've discussed this with many people, and though I disagree I understand where you are coming from. At the end of the day, I just hope the game is fun to play! :-)

Idle Bouncer

Play Idle Bouncer

Feb. 15, 2017

Rating: -2

was able to restart event by using import/export feature - at least it didn't add the bonus again

Idle Bouncer

Play Idle Bouncer

Feb. 15, 2017

Rating: 1

import/export seems to be seperated for the normal game and the event

Developer response from almostidle

Yes, they're separate. In the next events it will be a single save, but in this one we had to do this as it was done in a hurry. Sorry for confusion and inconvenience.

Magic Pencil

Play Magic Pencil

Feb. 08, 2017

Rating: 0

Should probably mention somwhere that ink is used whenever clicking, and not just depends on line length - also needs some harder/challenging levels, completed the game in a few minutes (includes going game over 10+ times in lvl 1 because of ink while following the tutorial lines)

Idle Bouncer

Play Idle Bouncer

Feb. 07, 2017

Rating: 1

Feels bad when you can no longer max the ball size withouth buying more levels on amplifiers than needed to improve

Developer response from almostidle

Yeah, we know. It's also not good that later in the game the balls after improve start at pixel-size. We're working on improving balance here. While the fix is pretty straightforward, it also breaks the balance a bit, so we have to carefully check how not to break the balance with such fix.

Idle Bouncer

Play Idle Bouncer

Feb. 02, 2017

Rating: 1

For some reason the game lags a bit for me, whenever there's a bubble on screen.

Developer response from almostidle

Hm.. shouldn't happen. At least that's not what we can re-produce.

Idle Bouncer

Play Idle Bouncer

Feb. 01, 2017

Rating: 1

No love for the azerty keyboard with shortcuts :(

Developer response from almostidle

Oh.. Sorry, we never thought about possibility of different keyboards. We'll add quick key customizations to options.

Idle Bouncer

Play Idle Bouncer

Feb. 01, 2017

Rating: 0

extra buttons for energy make no sense, we already have those options for all buys + the original options actually show how much energy we buy

Developer response from almostidle

We've had several suggestions to make separate buy multipliers for capacity and amplifiers, because they're not really the same type. Some people like, say, x10 multiplier on Amplifiers, but MAX (or 50%) on capacity. So these buttons were added to have their life easier (they don't have to switch multiplier all the time). But if you use the same multiplier (like MAX or 50%) for both capacity and amplifiers, you can still use it as before, just ignore those extra buttons.

Idle Bouncer

Play Idle Bouncer

Jan. 30, 2017

Rating: -2

Would be nice if we could see time remaining on bouncing balls

Developer response from almostidle

It's available at the "Bounce" Tab (est. time)

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 16, 2017

Rating: 5

Full grey and maxed out museum in less than 5 hours ... needs more content!

Pasteraki

Play Pasteraki

Dec. 21, 2016

Rating: 1

accidentally reset the game while grabbing my mouse ... wouldve been nice to have some confirmation on the reset

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 13, 2016

Rating: 1

The black screen issue for me gets fixed by moving to a different tab and coming back. Might be worth a try if your losing anything because of it.

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 11, 2016

Rating: 0

Would it be possible to have equipment/skill setups per raid? So that we can actually idle the raids that require other skill setups withouth requiring next tier equipment or outlevelling them.

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 08, 2016

Rating: 1

Having mages go back to base for mana regen while farming could be an improvement to make them somewhat usefull. (would require the red priestesses in base to seek out characters in need of aid though) Or give them a basic attack that doesn't require mana.

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 08, 2016

Rating: -1

Critical hit damage bonus doesn't make sense to me. If we equip only crit chance on a character, his critical hits will do base damage. The 100% Crit damage shown as basic, is not added as extra damage on a crit but is the actual multiplier for the crit. (unless this is not shown in the damage numbers we get to see)

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 06, 2016

Rating: 0

zones 29-30-31-32 staying white aswell after clicking

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